Tag Archives: Ubisoft

Far Cry 4 – PC Performance Analysis

Let’s get one thing straight; we don’t enjoy or like bashing Ubisoft. Sure thing, the company has made some decisions that puzzled us, but we’re here to judge their games and not their ‘political’ or ‘financial’ decisions. After all, back in 2012 we declared Far Cry 3 as the most optimized game of that year, and last year Splinter Cell: Blacklist was our second most optimized title. So no; we are not hating or bashing Ubisoft – whenever we do – because it’s the cool thing to do. Continue reading Far Cry 4 – PC Performance Analysis →

The Crew Gets 101 Trailer, Far Cry 4 Gets Map Editor Trailer

Ubisoft has also released today two new trailers; one for The Crew and the other for Far Cry 4. With the The Crew’s trailer, Ubisoft is bringing us up to speed in this comprehensive look into the game’s world, cars and drivers. On the other hand, Far Cry 4’s trailer is focused on its Map Editor. Using assets from the world of Far Cry 4, you’ll be able to add everything from vehicles to elephants to AI soldiers to weapons. Enjoy! Continue reading The Crew Gets 101 Trailer, Far Cry 4 Gets Map Editor Trailer →

Assassin’s Creed: Unity – PC Performance Analysis

A lot has already been said about Assassin’s Creed: Unity and to some degree, gamers are right; Assassin’s Creed: Unity is a mess. It’s full of bugs and glitches. However, we should all admit how gorgeous this game actually looks. Assassin’s Creed: Unity is by far the most beautiful game with an amazing lighting system and some glorious Global Illumination effects. Continue reading Assassin’s Creed: Unity – PC Performance Analysis →

Assassin’s Creed: Unity – Performance Optimizations Coming Possibly In Next Patch

Ubisoft revealed today that it is currently testing some performance optimizations for Assassin’s Creed: Unity. While it’s not clear yet whether we see them in the next update, the team is struggling too see these changes rolled out in Patch 3. Still, it’s good to know that the team is working on them. Continue reading Assassin’s Creed: Unity – Performance Optimizations Coming Possibly In Next Patch →

Assassin’s Creed: Unity – Low Versus Ultra High Comparison Screenshots

Ubisoft has just sent us a review code for Assassin’s Creed: Unity, and below you can enjoy a comparison between the game’s Low and Ultra High settings. As we can see, there is a noticeable difference between these two presets. For comparison purposes, we kept the same AA solution (FXAA). Keep also in mind that we were VRAM limited on Ultra High (which resulted in stuttering issues and a bit lower overall framerate). As always, Ultra High is on the left whereas Low is on the right. Slightly off-topic, but we’d like to let you know that we’ll receive our review codes for Dragon Age: Inquisition and Far Cry 4 this Friday. Enjoy and stay tuned for our PC Performance Analysis! Continue reading Assassin’s Creed: Unity – Low Versus Ultra High Comparison Screenshots →

Far Cry 4 Gets CGI Launch Trailer

Ubisoft has released a CGI launch trailer for its upcoming open world first person shooter, Far Cry 4. In Far Cry 4 you’ll play as Ajay Ghale, travelling to Kyrat to fulfill your mother’s dying wish. Far Cry 4 is available today, and as you may have guessed, Ubisoft has not sent us a review code for this game either. As such, our Performance Analysis will get delayed (as we’re currently focusing on Assassin’s Creed: Unity). Enjoy! Continue reading Far Cry 4 Gets CGI Launch Trailer →

Far Cry 4 – Hairworks Tech To Be Added Via Post-Release Update, New NVIDIA Drivers Coming Tomorrow

NVIDIA has announced that Far Cry 4 won’t feature support for its Hairworks tech from the get-go. Instead, the French company will release an update that will add support to them after the game’s launch (similarly to the tessellated effects that are coming in Assassin’s Creed: Unity). Continue reading Far Cry 4 – Hairworks Tech To Be Added Via Post-Release Update, New NVIDIA Drivers Coming Tomorrow →