Assassin's Creed Unity feature 4

Assassin’s Creed: Unity – Performance Optimizations Coming Possibly In Next Patch

Ubisoft revealed today that it is currently testing some performance optimizations for Assassin’s Creed: Unity. While it’s not clear yet whether we see them in the next update, the team is struggling too see these changes rolled out in Patch 3. Still, it’s good to know that the team is working on them.

As Ubisoft claimed, it is currently experimenting on streamlining some technical aspects of navigation, improving task scheduling and tweaking performance for Reach High Points. According to the French company, these will hopefully improve framerate stability for all players, on all platforms.

Going into more details, here is what Ubisoft had to say about these features:

-Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
-Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
-Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

Our biggest gripes with Assassin’s Creed: Unity PC this far are: a) random annoying stutters that can be fixed by restarting a machine and b) the awfully aggressive LOD values that are being used for characters (and objects).

Here is hoping that Ubisoft will further tweak these on the PC, though it seems unlikely given the fact that the game – even in its current form – stresses a lot of PC systems. And imagine what will happen when the promised PC update adds DX11 GeometryWorks Tessellation.

Our PC Performance Analysis for Assassin’s Creed: Unity will go live later this week, so stay tuned for more!