Tag Archives: DX12

DirectX 12 RPCS3 PS3 Emulator – New Video Shows 3D Game “G-Force” Running On An NVIDIA GTX650Ti

RPCS3 is a really promising PS3 Emulator. And YouTube’s ‘Emulator_Team’ has released a video showing the 3D game “G-Force” running fine on an NVIDIA GTX 650Ti. It’s really amazing that this emulator runs a PS3 3D game on an NVIDIA GTX650Ti at this speed, so kudos to the team developing the emulator. Enjoy the video after the jump! Continue reading DirectX 12 RPCS3 PS3 Emulator – New Video Shows 3D Game “G-Force” Running On An NVIDIA GTX650Ti

DirectX 12 – Async Compute Supported In Latest NVIDIA Drivers, Steam Overlay Works In DX12 Mode

DirectX 12 is a really hot topic as we’ve got a number of games supporting it. And Oxide developer Kollock has revealed some interesting new information about this new API. According to Kollock, the latest WHQL drivers from NVIDIA support Async Compute; a feature that NVIDIA’s GPUs did not initially support. Continue reading DirectX 12 – Async Compute Supported In Latest NVIDIA Drivers, Steam Overlay Works In DX12 Mode

DSOGaming – Ashes of the Singularity – DirectX 12 Real World Tests

Up until recently the performance gains to be found in DirectX 12 were merely guesses, there were a few benchmarks that used DX12 but nothing that gave an indicator to how it affects game performance. Now that Ashes of the Singularity is available in Early Access (Review Coming Soon) we can actually measure how DirectX 12 affects performance in game. Continue reading DSOGaming – Ashes of the Singularity – DirectX 12 Real World Tests

Caffeine & Ashes of the Singularity Developers “Fight” Over Which Game Is The First DX12 Title

Now here is an interesting story. Ashes of the Singularity’s Early Access phase has just been launched and Stardock has been promoting its title as the first game supporting Microsoft’s API. This, however, was something that caught Dylan Browne’s attention – developer of Caffeine – who was also claiming that Caffeine was the first DX12 game to date. Continue reading Caffeine & Ashes of the Singularity Developers “Fight” Over Which Game Is The First DX12 Title

Valve’s Dan Ginsburg: “Not much reason to ever create a DX12 back end for your game”, Praises Vulkan

At this year’s SIGGRAPH event, Valve’s Dan Ginsburg talked a bit about the new upcoming APIs that will offer low-level access to the GPU and CPU, thus improving performance in games, DirectX 12 and Vulkan. Continue reading Valve’s Dan Ginsburg: “Not much reason to ever create a DX12 back end for your game”, Praises Vulkan

AMD’s Robert Hallock: “The vast majority of DX12 titles in 2015/2016 are partnering with AMD”

It appears that AMD is trying to capitalize on its GCN architecture and the fact that it’s more future proof than what NVIDIA is currently offering. Not only that, but according to the Head of Global Technical Marketing at AMD, Robert Hallock, the vast majority of DX12 titles in the next two years will be partnering with the red team. Continue reading AMD’s Robert Hallock: “The vast majority of DX12 titles in 2015/2016 are partnering with AMD”

NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms

Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver. As Oxide’s developer “Kollock” wrote on Overclock.net, NVIDIA has not fully implemented yet Async Compute in its driver, and Oxide is working closely with them in order to achieve that. Continue reading NVIDIA Will Fully Implement Async Compute Via Driver Support, Oxide Confirms

AMD: “There’s no such thing as “full support” for DX12 today”, Lists Missing DX12 Features For FuryX

Yesterday, we informed you about the missing DX12 features of NVIDIA’s Maxwell. A lot of people criticized the green team, however it appears that there is more to this story than meets the eye. After all, AMD’s Robert Hallock revealed that FuryX is also missing a number of DX12 features. Continue reading AMD: “There’s no such thing as “full support” for DX12 today”, Lists Missing DX12 Features For FuryX

AMD’s DirectX 12 Advantage Explained – GCN Architecture More Friendly To Parallelism Than Maxwell

Since the release of Ashes of the Singularity, a lot of controversy surrounded AMD’s spectacular results over NVIDIA’s underwhelming ones. Was this DX12 benchmark gimped in order to run faster on AMD’s hardware? Apparently not as Overclock.net‘s member ‘Mahigan’ shed some light on why there are so dramatic differences between AMD’s and NVIDIA’s results. Continue reading AMD’s DirectX 12 Advantage Explained – GCN Architecture More Friendly To Parallelism Than Maxwell