Tag Archives: Vulkan

The Khronos Group announces the public release of the Vulkan Ray Tracing provisional extensions

The Khronos Group announced today the public release of the Vulkan Ray Tracing provisional extensions, creating the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray. Continue reading The Khronos Group announces the public release of the Vulkan Ray Tracing provisional extensions

AMD Radeon Adrenalin 2020 Edition 20.1.2 driver adds support for Vulkan 1.2 & Dragon Ball Z: Kakarot

AMD has released a brand new driver for its graphics cards. According to the release notes, the AMD Radeon Adrenalin 2020 Edition 20.1.2 driver adds support for Vulkan 1.2. This driver also provides the optimal performance in Dragon Ball Z: Kakarot. Continue reading AMD Radeon Adrenalin 2020 Edition 20.1.2 driver adds support for Vulkan 1.2 & Dragon Ball Z: Kakarot

Vulkan 1.2 is now available, improving GPU acceleration functionality and performance

The Khronos Group announced today the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality. This new version will also improve application performance, and will enhance API usability. Continue reading Vulkan 1.2 is now available, improving GPU acceleration functionality and performance

AMD claims that the PC gaming industry is largely moving away from multi-GPU configurations

Back in 2011, we believed that SLI and Crossfire were really interesting configurations that could benefit a lot of PC gamers. However, and despite the ability to use GPUs from different manufacturers thanks to DX12 and Vulkan, it appears that the gaming industry is moving away from multi-GPU systems. Or at least that’s what AMD claims. Continue reading AMD claims that the PC gaming industry is largely moving away from multi-GPU configurations

Vulkan will officially support multi-GPUs in Windows 10, Windows 7, Windows 8.1 and Linux

Last week, we informed you about Vulkan supporting multiple GPUs only in Windows 10. Well, it appears that won’t be the case as the Khronos Group has announced that Vulkan will also support multi-GPUs in Windows 7 and Windows 8.1 (as well as in Linux). Continue reading Vulkan will officially support multi-GPUs in Windows 10, Windows 7, Windows 8.1 and Linux

Star Citizen will support the Vulkan API and will eventually drop DirectX 11 support

Cloud Imperium’s Alistair Brown has revealed that Star Citizen will support the Vulkan API – instead of DirectX 12 – in the near future. As Brown claimed, Cloud Imperium will be using Vulkan as it is available on all the latest Windows operating system and sports the same feature set and performance advantages of DX12. Continue reading Star Citizen will support the Vulkan API and will eventually drop DirectX 11 support

The Khronos Group: We’re not trying to combat Microsoft, “DX12 right commercial choice for some devs”

Vulkan and DX12 are the APIs that will drive most of the new games the next couple of years. And as we all know, Vulkan supports a wide range of hardware and operating systems, whereas DX12 does not. However, it appears that The Khronos Group – the team behind Vulkan – is not trying to fight Microsoft in order to “make” developers choose Vulkan over DX12. Continue reading The Khronos Group: We’re not trying to combat Microsoft, “DX12 right commercial choice for some devs”