Tomb Raider, Serious Sam 3 & Serious Sam HD: TSE Get New Patches

Now this is a nice surprise. Croteam has released new patches for Serious Sam 3 and Serious Sam HD: TSE. Not that many of you are still playing those old-school game, however it’s great witnessing a developer supporting its titles even after months (and years) from its initial release. In addition, Nixxes Software has released … Continue reading Tomb Raider, Serious Sam 3 & Serious Sam HD: TSE Get New Patches

Prince of Persia Trilogy Gets 4K Texture Packs

Prince of Persia fans, here is something for you today. Modder ‘Evgeshajk’ has released 4K Texture Packs for the Prince of Persia Trilogy. This means that you can enjoy Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within, and Prince of Persia: The Two Thrones with 4K textures.

Square Enix and Crytek have removed Denuvo from NieR Replicant Remaster & Crysis Remastered

It appears that more and more developers and publishers are removing Denuvo from their older games. Earlier this week, Square Enix removed Denuvo from Shadow of the Tomb Raider and Rise of the Tomb Raider. One day later, Bandai Namco removed Denuvo from Ace Combat 7: Skies Unknown. And today, Square Enix and Crytek removed … Continue reading Square Enix and Crytek have removed Denuvo from NieR Replicant Remaster & Crysis Remastered

NVIDIA GeForce 496.13 WHQL driver released, adds Shader Cache Size setting

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 496.13 WHQL driver adds a Shader Cache Size setting. By using this setting, players can set the maximum amount of disk space to use for storing shader compiles. In theory, this could reduce stutters when a … Continue reading NVIDIA GeForce 496.13 WHQL driver released, adds Shader Cache Size setting

AMD Zen 2, and older Zen/Zen+ chips lack support for Smart Access Memory (SAM), Intel CPUs since 4th generation are compatible [UPDATE]

AMD’s SAM or Smart Access Memory is a new tech feature that allows AMD CPUs to access all the VRAM in any Radeon RX 6000-series GPU. AMD’s solution was initially supposed to work with its latest Ryzen 5000-series Zen 3 CPUs, when they are paired with any RX 6000-series GPU, on any compatible B550/X570 500-series motherboard.

AMD’s Radeon RX 6800 XT Big Navi card tested in “multi-GPU” setup, third-party gaming benchmarks shared

It appears that TweakTown has managed to benchmark two RX 6800 XT GPUs in a multi-GPU setup in DX12 mode. We all know by now, SLI and CrossFireX technologies are kind of dead in the water, and developers have been slowly abandoning these multi-GPU technologies, due to lack of proper scaling seen in games, and … Continue reading AMD’s Radeon RX 6800 XT Big Navi card tested in “multi-GPU” setup, third-party gaming benchmarks shared