God of War – First PC tech details revealed, will support GTAO, SSDO & NVIDIA DLSS

The official Steam store page for God of War has revealed the first PC tech details for it. God of War on PC will feature numerous graphical effects that weren’t in the PS4 version. Not only that, but it will support NVIDIA’s DLSS and Reflex techs. Continue reading God of War – First PC tech details revealed, will support GTAO, SSDO & NVIDIA DLSS

God of War PS4 appears on Steam for PC, hints at a January 14th 2022 release date

And it appears the time that most PC gamers have been waiting is upon us. The PS4 version of God of War has just appeared on Steam’s database, with its record being edited just a few minutes ago. In short, this isn’t a legacy entry. Continue reading God of War PS4 appears on Steam for PC, hints at a January 14th 2022 release date

New Marvel’s Guardians of the Galaxy RTX Gameplay Footage

EIDOS Montreal has released a new video for Marvel’s Guardians of the Galaxy that features some new RTX gameplay footage. EIDOS Montreal is using Ray Tracing in order to enhance the game’s reflections, and this footage can give you a glimpse at these ray-traced reflections. Continue reading New Marvel’s Guardians of the Galaxy RTX Gameplay Footage

Take a look at Star Wars The Force Unleashed 2 in 8K with Reshade Ray Tracing

I don’t know if it’s just me, but I really liked the Star Wars The Force Unleashed games. Initially, the first game did not come out on PC (because Lucas Arts was focused on consoles and was claiming that PCs weren’t powerful enough for it… yeah… sure Jan). Things changed though when the company replaced its CEO, and now you can get both of them on Steam. Continue reading Take a look at Star Wars The Force Unleashed 2 in 8K with Reshade Ray Tracing

The Riftbreaker Stability Patch October 18th released and detailed

EXOR Studios has released a new stability update for The Riftbreaker. According to the team, the October 18th Update will prevent the game from removing map save file if autosave removal fails. This should prevent users from losing progress while jumping between planetary locations. Continue reading The Riftbreaker Stability Patch October 18th released and detailed