Tag Archives: Exor Studios

The Riftbreaker now supports Ray Tracing Shadows, Ray Tracing Ambient Occlusion & Variable Rate Shading

EXOR Studios has released a new update for The Riftbreaker that adds support for DirectX 12 Ultimate. As the press release reads, the Alpha 4 preview update introduces a number of the latest rendering techniques and a benchmark mode to test if your PC is ready for raytracing. Continue reading The Riftbreaker now supports Ray Tracing Shadows, Ray Tracing Ambient Occlusion & Variable Rate Shading

X-Morph: Defense will be powered by Schmetterling Engine, key tech features revealed

Exor Studios has detailed the key features of the Schmetterling Engine that is powering X-Morph: Defense its upcoming twin-stick shooter, tower defense hybrid. In order to showcase these features, Exor Studios has also released a trailer highlighting these key features of the Schmetterling Engine that can be viewed below. Continue reading X-Morph: Defense will be powered by Schmetterling Engine, key tech features revealed

Twin-stick shooter with defense tower elemenets, X-Morph: Defense, announced – First screenshots & trailer

EXOR Studios announced it’s latest game – X-Morph: Defense – a unique twin-stick shooter, tower defense hybrid, coming to PC later this year. According to the press release, the game will feature unprecedented destruction of fully dynamic environments that will provide a never seen before level of tower defense freedom, and below you can check its first 4K screenshots. Continue reading Twin-stick shooter with defense tower elemenets, X-Morph: Defense, announced – First screenshots & trailer