Tag Archives: The Riftbreaker

The Riftbreaker Stability Patch October 18th released and detailed

EXOR Studios has released a new stability update for The Riftbreaker. According to the team, the October 18th Update will prevent the game from removing map save file if autosave removal fails. This should prevent users from losing progress while jumping between planetary locations. Continue reading The Riftbreaker Stability Patch October 18th released and detailed

The Riftbreaker now supports Ray Tracing Shadows, Ray Tracing Ambient Occlusion & Variable Rate Shading

EXOR Studios has released a new update for The Riftbreaker that adds support for DirectX 12 Ultimate. As the press release reads, the Alpha 4 preview update introduces a number of the latest rendering techniques and a benchmark mode to test if your PC is ready for raytracing. Continue reading The Riftbreaker now supports Ray Tracing Shadows, Ray Tracing Ambient Occlusion & Variable Rate Shading