CryEngine 3 has a lot of potential. Yes, we’ve said that a lot of times but each and every time we see a Crysis 2 modded screenshot, we feel ecstatic. MaLDo has recently released some new screenshots from his upcoming Texture Pack. This Pack is almost complete and as usual, we’ll inform you about it the moment it gets out. Below you will find some comparison shots between Crysis 2 DX11 (left) and Crysis 2 modded (right). Enjoy and feel free to drool all over these images! Continue reading New spectacular screenshots from MaLDo’s upcoming Texture Pack for Crysis 2→
Today we bring you new screenshots from the works of modders walid-payne, ZeroNight, iSqueezee, ReVan1199, EliteGhost, Vanity Assassian, Tiesto, maximus22, and CrydaVinci. The highlight of this week though is the first image, a scene that was created by Thiago Klafke who is an environment artist in Blizzard. It’s great to see artists from other studios experimenting with CryEngine 3 and we hope that their companies will actually use it in a future game. In addition, we should note the two videos that are featured in this week gallery. CrydaVinci created an amazing CG scene that is powered by CryEngine 3, while maximus22 was inspired by Red Dead Redemption and created a ‘Wild Wild West’ level. Enjoy! Continue reading Weekly CryEngine 3 Gallery [July 29th- August 4th]; Blizzard’s artist experimenting with CryEngine 3→
Slightly Mad Studios has released some new, gorgeous looking community screenshots for its upcoming racer, Project CARS. What’s important here is that – for the first time – we get to see the destructibility model for various cars, as well as the rain spray effects. As always, the following screenshots show purely in-game footage that has not been made in any special photo mode with no post-processing or filters that aren’t available during the actual gameplay. Enjoy! Continue reading Project CARS – New Gorgeous Community Screenshots→
Reef Entertainment revealed today further details regarding forthcoming game RAMBO THE VIDEO GAME currently in production for consoles and PC. RAMBO THE VIDEO GAME will be a fixed-perspective, first-person shooter & action game allowing players to fill the combat boots of John Rambo on a violent journey through iconic action sequences from the original three legendary Rambo movies. Continue reading Rambo: The Video Game – New Details, Screenshots & Cinematic Teaser→
Alongside the press release for Mass Effect 3’s upcoming DLC, BioWare released the first screenshots for it. Mass Effect 3: Leviathan is currently planned for a Summer release on all platforms. Since the company did not reveal any exclusivity contracts, we can assume that it will come simultaneously on X360, PS3 and PC. Enjoy the screenshots – as well as the trailer from EA’s Summer Conference that was captured by YouTube’s member ‘romanvgtv’ – after the jump! Continue reading Mass Effect 3: Leviathan DLC – First Screenshots Revealed→
Electronic Arts has unveiled two new screenshots from Armored Kill, the new expansion of Battlefield 3 that is scheduled for release this September. Battlefield 3: Armored Kill will feature a host of exclusive in-game content, new vehicles, assignments, as well as the biggest Battlefield map, called Bandar Desert. Bandar Desert is stretching as far as 1,900 meters from U.S. to Russian deployment, not counting the airstrip at the very end of the ground forces combat area. Enjoy the screenshots after the jump! Continue reading Battlefield 3: Armored Kill – Two New Screenshots Unveiled→
Reddit’s user ‘only_eats_plankton’ shared a gorgeous image, that immediately reminded us of Skyrim. To put it simply – this is how the next ‘The Elder Scrolls’ game should look like. Bethesda should use this image as a reference, and we are pretty sure that next-gen systems will be able to come close to it. The biggest obstacles developers might have with it is with the in-game TOD, the whole lighting system, the extended LOD and the shadowing system. Apart from these nitpicks though, we can’t see why next-generation systems could not provide a similar IQ. Of course, we are not speaking about identical or better visuals. After all, nothing can top real-life. But given the rumored specs of next-gen platforms, we believe that we might be playing the next Elder Scrolls game with visuals like that. Well… hopefully. Anyway, enjoy the image after the jump! Continue reading This is how the next-generation version of ‘The Elder Scrolls’ should look like→
Facepalm Games today announced that it has hired Tom Jubert – whose credits include Penumbra, Driver: San Francisco and FTL – to lead narrative development on The Swapper. The Swapper is an atmospheric, 2D puzzle-platformer, and was announced recently as one of the PAX10 – the group of indies selected by Penny Arcade’s group of experts for exhibition at PAX Prime on 31st August 2012. It’s also one of the seven games backed by Indie Fund. Continue reading Penumbra’s Tom Jubert Hired for Narrative Design on The Swapper; new screenshots released→
Boris Vorontsov, creator of ENBSeries, has been working on a new effect for Skyrim called ‘Sky Lighting.’ Sky Lighting is basically a fake ambient occlusion effect that is introducied to Skyrim but according to the modder, the default Skyrim ambient colors are set wrong and look awful with this new effect “sky lighting” (fake ambient occlusion) of ENBSeries. That’s why Boris released a new mod for those using his ENBSeries mod of Skyrim – called Weather of ENBSeries – that can be downloaded from here. In addition, Boris released two screenshots to show off this new, graphical effect, that can be viewed below. Enjoy! Continue reading ENBSeries creator, Boris Vorontsov, shows off a new graphical effect for Skyrim called “Sky Lighting”→