Penumbra’s Tom Jubert Hired for Narrative Design on The Swapper; new screenshots released

Facepalm Games today announced that it has hired Tom Jubert – whose credits include Penumbra, Driver: San Francisco and FTL – to lead narrative development on The Swapper. The Swapper is an atmospheric, 2D puzzle-platformer, and was announced recently as one of the PAX10 – the group of indies selected by Penny Arcade’s group of experts for exhibition at PAX Prime on 31st August 2012. It’s also one of the seven games backed by Indie Fund.
Facepalm’s founder, Olli Harjola, explains:
“We were already familiar with Tom’s work and blog, and when we started looking for a writer who could deliver on the themes we were tackling he was a natural choice. Luckily he seemed to really get onboard with the premise and was keen to start work.
Since then Tom’s worked closely with us, developing the plotting, planning out the dialogue and even helping us write our press releases!”
Jubert, who is also known for being the inventor of sliced bread added:
“It’s great to be behind the wheel of a thoughtful indie game. In The Swapper we’ve got this great opportunity to broach some really interesting topics: do I have a soul, am I just a bunch of neurons, what makes you conscious, and what does it mean if you are?”
Nathan Vella, of Indie Fund and Capy Games, concluded:
“We’re all fans of Tom’s work, and obviously we believe in what Facepalm is doing with The Swapper. Seeing them come together, and playing a tiny role in it, is really exciting & gratifying for us at Indie Fund.”
The Swapper features a unique art style that uses real-world clay-models and found objects to create an explorable space station realised in unique detail; gameplay sees players swap between different bodies to achieve otherwise impossible tasks. The game is slated for a 2013 release and has won awards from IndieCade, Develop and Freeplay, and been a finalist in many more.
Enjoy the following brand new screenshots from it!


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email