Megabomb: Halo 3 and King Of Fighter XIII Spotted In Steam’s Registry

Halo v2
Okay everyone, we seriously don’t know whether Valve is out of its mind or if they’re simply adding hubs for games that are not available on its digital distribution service. Today, some truly extraordinary games were spotted in Steam’s registry and among them were Halo 3, Halo: CE, Halo 2 and King of Fighters XIII. Wait what? Okay, let’s assume that Halo 3 is coming. King of Fighter XIII though? For real? Continue reading Megabomb: Halo 3 and King Of Fighter XIII Spotted In Steam’s Registry

Ubisoft Massive’s Artist Experiments With CryEngine 3 And Creates A Gorgeous Open-World Environment

CryEngine 3 v2
To be honest, it does not surprise us to see artists from various studios experimenting with different game engines. Truth be told, they are dedicated to their teams but what happens when – and if – they get fired and are not accustomed to other engines? That’s right, it will be really hard to get a new work on another studio. So, today we bring you three screenshots (first three images) from Ubisoft Massive’s environmental artist, Cristoffer Radsby, who is currently creating an amazing open-world level in CryEngine 3. In addition, you can find below more screenshots from CryEngine 3 modders Jason Stokes, chicken, Puppy, Tiesto, ReVan1199, Tidius_, Thomy and RayFan9876. Enjoy! Continue reading Ubisoft Massive’s Artist Experiments With CryEngine 3 And Creates A Gorgeous Open-World Environment

This is what a next-generation Mass Effect game could look like – Final Part

Mass Effect next-gen
Talented 3D artist “Baolong” has finally finished his next-generation 3D character that is based on BioWare’s RPG series, Mass Effect. We’ve covered Baolong’s in the past and we strongly think that he deserves the spotlight. It would be cool to also see this character in motion, but that won’t happen anytime soon. As you may have guessed, this week’s UDK gallery is dedicated to Baolong. Still, you can also find below you shots and videos from Blubberblase, Kyuuu, kevino025, jamiemurphy, danielguti, sloth452 and rambooze. Enjoy! Continue reading This is what a next-generation Mass Effect game could look like – Final Part

Tomb Raider PC Exclusive Features Teased

Tomb Raider v2
Yesterday, AMD announced its latest “Never Settle Reloaded Bundle Campaign”, in which PC gamers can get (for free) a number of games, depending on their purchase of an AMD graphics card. Alongside that presentation, AMD teased some PC exclusive features that will be coming to the PC version of IO Interactive Crystal Dynamics’ upcoming Lara game, Tomb Raider. Continue reading Tomb Raider PC Exclusive Features Teased

Retrospective Video – The Evolution Of Real-Time PC Graphics

3D Mark 2001
I really love this kind of videos. YouTube’s “PerfectHandVideos” has created an amazing retrospective video, showcasing the evolution of real-time PC graphics. This video shows off some of the benchmark tools and video-games that were released from 2000 to 2012, and even though we’re talking about a 2-hour video, we highly recommend watching it. Who can forget the Matrix scene from 3D Mark 2001? Or the Nature benchmark that showcased an Oblivion-like environment, something that most of us thought impossible at that time. So grab your pop-corn and off you go! Continue reading Retrospective Video – The Evolution Of Real-Time PC Graphics

“Museum of the Microstar” Wins Unity’s DirectX 11 Competition With Its Impressive Particles

Museum of the Microstar
Unity held a DX11 contest, in which Museum of the Microstar has managed to win it with its impressive particles system. According to its description, the Museum of the Microstar is a Tech Demo and Interactive Narrative Short by RUST, Josh Ols, and Arthur Brusee. The piece demonstrates DX11 Tessellation Shaders, GPU Simulated Particles, and a physically?based shading model, in a massive sci?fi museum of mankind’s disastrous quest towards technological advancement. We’ll let the video talk for itself, but this kind of particles could be achievable with next-gen consoles. Or at least that’s what we hope so.  Enjoy! Continue reading “Museum of the Microstar” Wins Unity’s DirectX 11 Competition With Its Impressive Particles

Brutal Legend Coming To The PC, Spotted In Steam’s Registry

Brutal Legend
Remember Brutal Legend? The console-only third person game of Double Fine that was said to be “an action game, that when you play it you’ll see that it was meant to be on a console“, a game that was never meant to hit the PC? Well, it seems that Double Fine has changed its mind after what it went through these past years, meaning that this console-only title will – eventually – hit our platform in the near future. Continue reading Brutal Legend Coming To The PC, Spotted In Steam’s Registry

CryEngine 3.4.4 “Winter Edition” Is Now Available

CryEngine 3 v2
Crytek has just announced that the latest update to its free CryEngine 3 SDK is now available and lets users explore a winter wonderland and play with a range of fun new frozen assets. The CryEngine 3.4.4 “Winter Edition” update features a modified version of the forest level that is included with the free SDK, helping users to learn more about adding a touch of sub-zero style to any environment. Continue reading CryEngine 3.4.4 “Winter Edition” Is Now Available

AMD Catalyst 13.2 Beta 4 Drivers Released, Improves Performance In Crysis 3

AMD-ATI v2
AMD has released a new beta driver for its graphics card – which seems more like a hotfix mind you – that improves performance in Crysis 3. According to its changelog, this new beta driver improves performance in the Crysis 3 Multi-Player Beta by up to 50% when 4x and 8x MSAA are enabled. And that is that. Naturally, this new beta features all of the fixes found in previous versions of AMD Catalyst 13.2 Beta. You can find a download link below. Continue reading AMD Catalyst 13.2 Beta 4 Drivers Released, Improves Performance In Crysis 3