“Museum of the Microstar” Wins Unity’s DirectX 11 Competition With Its Impressive Particles


Museum of the Microstar
Unity held a DX11 contest, in which Museum of the Microstar has managed to win it with its impressive particles system. According to its description, the Museum of the Microstar is a Tech Demo and Interactive Narrative Short by RUST, Josh Ols, and Arthur Brusee. The piece demonstrates DX11 Tessellation Shaders, GPU Simulated Particles, and a physically?based shading model, in a massive sci?fi museum of mankind’s disastrous quest towards technological advancement. We’ll let the video talk for itself, but this kind of particles could be achievable with next-gen consoles. Or at least that’s what we hope so.  Enjoy!