Tag Archives: Square Enix

Square Enix will now remove the controversial gameplay-related MTX from Marvel’s Avengers

Last month, Square Enix and Crystal Dynamics have added some gameplay-related microtransactions to Marvel’s Avengers. Needless to say that this frustrated a lot of fans. After all, Crystal Dynamics had previously promised that it would never do such a thing in this particular game. And today, almost a month after their inclusion, Square Enix revealed that it will be removing both Hero’s Catalysts and Fragment Extractors. Continue reading Square Enix will now remove the controversial gameplay-related MTX from Marvel’s Avengers →

Marvel’s Guardians of the Galaxy is completely broken on NVIDIA’s Maxwell GPUs & AMD’s latest drivers

Square Enix has just released Marvel’s Guardians of the Galaxy and it appears that the game is completely unplayable on NVIDIA’s Maxwell GPUs. Not only that, but the game has major graphical issues/glitches on AMD’s latest drivers. Continue reading Marvel’s Guardians of the Galaxy is completely broken on NVIDIA’s Maxwell GPUs & AMD’s latest drivers →

Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks

Marvel’s Guardians of the Galaxy releases later today and NVIDIA has provided us with a review code for it. As such, and before publishing our PC Performance Analysis, we’ve decided to share some Ray Tracing and DLSS benchmarks. Continue reading Marvel’s Guardians of the Galaxy – Ray Tracing & DLSS Benchmarks →

Shadow of the Tomb Raider runs noticeably faster without Denuvo

A few days ago, Square Enix and Crystal Dynamics removed the Denuvo anti-tamper tech from Shadow of the Tomb Raider. As such, and after some reports, we’ve decided to benchmark the game and see how it performs now that Denuvo is no longer available. And, surprisingly enough, the game now runs noticeably faster. Continue reading Shadow of the Tomb Raider runs noticeably faster without Denuvo →

Marvel’s Guardians of the Galaxy Ray Tracing PC Requirements

NVIDIA has just revealed the official Ray Tracing PC requirements for Marvel’s Guardians of the Galaxy. As we’ve already reported, the game will support ray-traced reflections, exclusively on PC. Moreover, it will support NVIDIA’s DLSS tech. Continue reading Marvel’s Guardians of the Galaxy Ray Tracing PC Requirements →

Square Enix and Crytek have removed Denuvo from NieR Replicant Remaster & Crysis Remastered

It appears that more and more developers and publishers are removing Denuvo from their older games. Earlier this week, Square Enix removed Denuvo from Shadow of the Tomb Raider and Rise of the Tomb Raider. One day later, Bandai Namco removed Denuvo from Ace Combat 7: Skies Unknown. And today, Square Enix and Crytek removed this controversial anti-tamper tech from NieR Replicant Remaster and Crysis Remastered. Continue reading Square Enix and Crytek have removed Denuvo from NieR Replicant Remaster & Crysis Remastered →

New Marvel’s Guardians of the Galaxy RTX Gameplay Footage

EIDOS Montreal has released a new video for Marvel’s Guardians of the Galaxy that features some new RTX gameplay footage. EIDOS Montreal is using Ray Tracing in order to enhance the game’s reflections, and this footage can give you a glimpse at these ray-traced reflections. Continue reading New Marvel’s Guardians of the Galaxy RTX Gameplay Footage →