Square Enix and Crystal Dynamics have released a video, showcasing the prototype version of Tomb Raider 2013. This Tomb Raider reboot was originally meant to be a survival horror game, and was codenamed Ascension.
In this prototype version, Lara could ride horses and there were a lot of supernatural enemies.
What’s really cool here is that the cave level actually found its way to the final game. This may also explain why that particular scene felt completely different than the rest of the game.
Now as you will see, this prototype version is not that polished. I mean, this is to be expected. After all, that’s what the prototype builds of all games actually look like. Therefore, expect to see a lot of clipping, animation and physics issues. Still, and despite these issues, I believe that most Tomb Raider fans will find it cool.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”