Tag Archives: Nvidia

PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it

Nvidia demonstrated in this year’s GDC the latest version of their PhysX SDK. The new PhysX SDK comes with some impressive fur rendering support, as the company showcased a bear that contained 840.000 particles simulated as 100.000 invidual strands of fur. Those strands of fur could be interacted in real-time and the end result was close enough to Pixar’s CG movies. That was really great but nothing had prepared for what was about to follow. Continue reading PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it

NVIDIA GeForce 295.73 WHQL Drivers Released

Nvidia’s Andrew has just informed us about the latest ForceWare drivers that are currently available. The new ForceWare 295.73 come with performance improvements and native SSAO support to Skyrim, as well as SSAO support for Diablo III beta. ForceWare 295.73 feature a lot of updated SLI profiles for games like Afterfall: InSanity, F1 2011, Mass Effect 3, The Darkness II and WRC 2: FIA World Rally Championship 2011. You can view the release notes and the download links after the jump. Continue reading NVIDIA GeForce 295.73 WHQL Drivers Released

Alan Wake PC – SLI Workaround with amazing scaling

Alan Wake has just been released and as we’ve informed you, there isn’t currently any SLI profile for it. But alas, the PC community has found a temporary workaround for it. A lot of Nvidia users have been testing the available SLI profiles to see whether or not there was an SLI profile that could offer great scaling. Naturally, running the game in AFR2 let’s you use your SLI cards but unfortunately, the scaling is awful. Not only that, but there is a negative performance hit when SLI is enabled via that option. However, there is no reason to panic SLI owners, as there is a workaround and a game profile that offers great SLI scaling. Continue reading Alan Wake PC – SLI Workaround with amazing scaling

Nvidia ForceWare 295.51 Released; Adds SLI profile for Red Faction: Armageddon and Kingdoms of Amalur

I can’t believe it but Nvidia has finally found a way to enable SLI in Red Faction: Armageddon. Volition had stated back then that the game was not working properly with multi-GPUs and as a result, there wasn’t any workaround for that. It seems though that the release of Saints Row: The Third was enough for Nvidia to figure out a way to enable SLI in that old title. Alongside this SLI profile, Nvidia has included some other profiles for Kingdoms of Amalur: Reckoning and Oil Rush, as well as some 3D profiles. Continue reading Nvidia ForceWare 295.51 Released; Adds SLI profile for Red Faction: Armageddon and Kingdoms of Amalur

Look and behold; new versions of EVGA Precision and MSI Afterburner come with a Frame Limiter

Remember a while ago when we informed you about the frame limiter that was hidden in Nvidia’s ForceWare drivers? Well, good news for everyone as the latest versions of both EVGA Precision and MSI Afterburner come with a new, Frame Limiter option. What is really interesting here though, is that the algorithm for this limiter is entirely different from the one found on the latest Nvidia drivers. This basically means that the Frame Limiter works with more games, with any NVIDIA driver version and any hardware (both AMD and NVIDIA). Yeap, that’s right AMD fans, you can use the frame limiter. Rejoice. Oh, and no more stuttering for our Nvidia friends! Continue reading Look and behold; new versions of EVGA Precision and MSI Afterburner come with a Frame Limiter

Nvidia introduces a Frame Rate Limiter in its latest ForceWare drivers

Although we knew that Nvidia would introduce a new feature to its ForceWare drivers, we didn’t expect to find it hidden in the latest ForceWare 290.53. This new feature is called Frame Rate Limiter and as its title suggest, it can limit your framerate to a specific value. Unfortunately, the Frame Rate Limiter is not present on Nvidia’s Control Panel, therefore you’ll need Nvidia’s Inspector Tool, a third-party program, to enable it. How does this work and why would someone want to limit his framerate? Keep reading to find out why. Continue reading Nvidia introduces a Frame Rate Limiter in its latest ForceWare drivers

Nvidia’s Christmas Present; Geforce 290.53 Beta Driver Is Now Available

As promised, Nvidia released a new ForceWare beta driver for its cards. This new driver is essential to all 3D Vision owners as it includes 3D profiles for a lot of games that were released these past days. Moreover, there are some updated SLI profiles so be sure to download them if you own an SLI system. Last but not least, the company has included native ambient occlusion support for Skyrim and Modern Warfare 3. Download link and release notes after the jump. Continue reading Nvidia’s Christmas Present; Geforce 290.53 Beta Driver Is Now Available

Rumor: Nvidia to skip 6xx series; GTX780 to offer 100% performance boost over GTX580

I love it, I simply love it. A few hours ago we posted some rumored slides of the upcoming AMD high-end card, Radeon 7970, and here comes some leaks from Nvidia’s next generation high-end graphics card. As we said and in our previous post, take everything you’re about to read and see with a grain of salt. According to the slide – leaked in the Chinese board PCINLife – Nvidia will skip the 6xx series and will move on to the 7xx series. Now the following slide of GTX780 seems suspicious, as it’s similar to the one of Radeon 7970 that was posted earlier, but shows a 100% performance boost over GTX580. Continue reading Rumor: Nvidia to skip 6xx series; GTX780 to offer 100% performance boost over GTX580

Enhance your games with FXAA Injector Tool; New version released

Timothy Lottes Violator released a new version of his handful tool, FXAA Inject Tool. FXAA Post Process Injection – as is its full name – injects different post processing methods to games, like Anti Aliasing, Sharpening, Bloom, Color Tones etc. FXAA is a cost effective Anti Aliasing process done in one single pass, which means that it has virtual no impact on the overall system performance. That allows us to add additional passes and still keep the system requirement extremely low. Continue reading Enhance your games with FXAA Injector Tool; New version released