Tag Archives: Nvidia

Nvidia GeForce 301.42 WHQL Drivers Released

Nvidia released today a new set of drivers for its graphic cards. According to the release notes, GeForce 301.42 increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. GeForce 296.10 WHQL-certified drivers and come with PhysX System Software v9.12.0213, HD Audio v1.3.16.0, OpenGL 4.2, DisplayPort 1.2 for GeForce GTX 600-series, and multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP support, as well as support for single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards. Continue reading Nvidia GeForce 301.42 WHQL Drivers Released

NVIDIA showcases the power of Kepler – Real-time Raytracing Tech Demo

There is no doubt that real-time raytracing and global illumination are ‘the future’ of gaming graphics. And we are happy – and astounded – to report that Nvidia has showcased a real-time raytracing tech demo at this year’s GTC 2012. The result of that implementation is sweet as hell, so be sure to check the following video. Reflections and refractions are as accurate as they can get and this tech demo shows what we can expect from next-generation graphics. Enjoy the video, courtesy of TheVerge. Continue reading NVIDIA showcases the power of Kepler – Real-time Raytracing Tech Demo

Nvidia Officially Announces GTX 690; the fastest GPU card on the market

Last week, we informed you about a big announcement that would be made on April 28th. Back then, we predicted that the announcement would be about an Nvidia dual-card and it appears we were right. Nvidia revealed yesterday their high-end dual card, called GTX690. GTX 690 consists of 2 Kepler GPUs and uses a 10-phase power supply to allow maximum overclocking. Its 300 watts of GPU is kept cool with dual water-vapor chambers directly on the GPUs, nickel-plated fins to prevent tarnishing/oxidation, and a fan spinning at 3000 RPM. The GTX 690 also uses an aluminum frame with all components bolted down to create a duct of air flow. Continue reading Nvidia Officially Announces GTX 690; the fastest GPU card on the market

Nvidia to announce something big in April 28th, possible announcement of a dual GK104 card

We are living in exciting times. Although GTX680 is a damn beast, we could very well see a dual-GPU topping it as Nvidia is preparing for a special announcement at GeForce LAN / NVIDIA Gaming Festival (NGF) 2012 in Shanghai, China. The company has revealed an image that shows a new card and if you can recall, that image was leaked a while ago. Not only that, but earlier yesterday, Nvidia sent out a crowbar labeled with the GeForce logo to the guys at Hardwareheaven. Continue reading Nvidia to announce something big in April 28th, possible announcement of a dual GK104 card

GeForce ForceWare 301.24 Beta Released; boosts performance by up to 23%, FXAA implemented

Nvidia have released a new beta version of their universal ForceWare drivers. ForceWare 301.24 Beta come with the implementation of FXAA and Adaptive Vsync, the addition of FXAA support, and with a performance boost that is up to 23% in several top PC games. As always, these new drivers add new (or updated) SLI and 3D profiles for a lot of games. You can find the key features, as well as the download link, below. Enjoy! Continue reading GeForce ForceWare 301.24 Beta Released; boosts performance by up to 23%, FXAA implemented

Nvidia GTX 680 Round-Up; Nvidia retakes the performance crown

And it’s finally here with us. Kepler, the next codenamed Nvidia card, has been launched and comes with some amazing features. The card supports up to 7 monitors, a new feature called GPU Boost that raises the clocks of the card for a limited time, Adaptive Vsync, FXAA, while on the other hand 3D Vision Surround gaming is now possible with only one GPU. Not only that, but GTX 680 is power efficient as it averages around 175W and comes with the best overall performance. Continue reading Nvidia GTX 680 Round-Up; Nvidia retakes the performance crown

Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Following the NDA lift on GTX680, Nvidia has also released the first official drivers for their new Kepler cards. As we’ve reported earlier last week, these new drivers support an amazing feature called adaptive Vsync and as we’d expected, this feature is available to all Nvidia cards. Although these first 3xx.xx drivers are for Kepler owners, Nvidia users can install them with some custom .INF files. You can find links for both the drivers and the custom .INF files after the jump. Enjoy and happy benchmarking! Continue reading Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Nvidia’s Kepler sports a ‘game-changing’ adaptive vertical sync feature; pushed by John Carmack

The first benchmarks of Kepler will be released in the following days and we can’t wait to see what the green team has in store for us. It is said that the card is a beast when it comes to raw performance numbers and features some pretty interesting features. One of them is the dynamic framerate function when played in Surround and another one is an adaptive vertical sync solution. But did you know that John Carmack was the one that has pushed for such a feature? Continue reading Nvidia’s Kepler sports a ‘game-changing’ adaptive vertical sync feature; pushed by John Carmack

New Nvidia drivers come with performance boosts for Dishonored, rFactor 2 & Blacklight: Retribution

Nvidia has released a new WHQL version of their ForceWare drivers. GeForce 296.10 WHQL come with performance boosts for a variety of games, especially when it comes to SLI. Moreover, it seems that Arkane Studios’ upcoming game, Dishonored, will be an Nvidia powered title as there is already an SLI profile for it. These new drivers also offer numerous bug fixes, so be sure to read their release notes. Continue reading New Nvidia drivers come with performance boosts for Dishonored, rFactor 2 & Blacklight: Retribution

PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it

Nvidia demonstrated in this year’s GDC the latest version of their PhysX SDK. The new PhysX SDK comes with some impressive fur rendering support, as the company showcased a bear that contained 840.000 particles simulated as 100.000 invidual strands of fur. Those strands of fur could be interacted in real-time and the end result was close enough to Pixar’s CG movies. That was really great but nothing had prepared for what was about to follow. Continue reading PhysX comes with an incredible new destruction set, Unreal Engine 4 will support it