Tag Archives: Nvidia

Nvidia’s Project SHIELD Is Now Called… SHIELD, Shots From Its Final Design Revealed

Nvidia Shield
Nvidia announced today that its upcoming handheld, Project SHIELD, will be now called just SHIELD. In addition, the company has revealed some shots – via its official FB page – showcasing the final design of the handheld that can be viewed below. SHIELD is said to play both Android and PC titles. Continue reading Nvidia’s Project SHIELD Is Now Called… SHIELD, Shots From Its Final Design Revealed

Nvidia GeForce 320.14Beta Drivers Released, Offer 10% Performance Boost In Metro: Last Light

Nvidia
Nvidia has released a new set of beta drivers for its graphics cards. According to the green team, this is the optimal driver for Metro: Last Light, and comes with a 10% performance boost. Apart from that, this driver features the same fixes and improvements found in the previous beta driver. Continue reading Nvidia GeForce 320.14Beta Drivers Released, Offer 10% Performance Boost In Metro: Last Light

Nvidia’s Ira FaceWork Tech Demo Is Now Available

GTC2013
Splendid news for all Nvidia users, as the green company has made its amazing FaceWork Tech Demo available to the public. Nvidia users can download and play with this interactive demo to see Ira immersed in three different lighting environments. Users will be also able to adjust his skin rendering to see the effect of sub surface light transmission through his skin. Continue reading Nvidia’s Ira FaceWork Tech Demo Is Now Available

Markerless Facial Motion Capture Demo Puts To Shame Activision’s & Nvidia’s Facial Tech Demos

Markerless Facial Motion Capture
Remember Nvidia’s and Activision’s facial tech demos? They were amazing, weren’t they? Well get ready for a new facial animation capture technology that looks even better. Motion Capture Systems Developers have released a tech demo, showcasing their real-time markerless Facial Motion Capture System in Action. It looks miles better than what Nvidia and Activision showcased a few months ago. Of course we don’t know whether this new tech will be used in games or not, however the same can be said about Nvidia’s and Activision’s demos. Nevertheless, this is impressive stuff so go ahead and take a look! Continue reading Markerless Facial Motion Capture Demo Puts To Shame Activision’s & Nvidia’s Facial Tech Demos

PhysX – Real-Time Fluid Physics – Two New Additional Videos Revealed

PhysX water
Two days ago, we informed you about a spectacular video that showcased the latest PhysX real-time fluid physics. As we said back them, this new fluid simulation technique will be added in future versions of PhysX SDK or APEX modules and today we present you two new videos with those physics in full effect. As we’ve already said, this new digital water comes close to the real deal, though there is still room for improvements. It’s also pretty demanding as you can obviously see, meaning that we won’t be getting this kind of water anytime soon. Still, it’s a good tech and hopefully we’ll get games with this kind of fluids in next-next-generation games. Enjoy! Continue reading PhysX – Real-Time Fluid Physics – Two New Additional Videos Revealed

GeForce 320.00 Beta Drivers Released, Boost Performance By Up To 20% In Several Games

Nvidia
Nvidia has released a set of drivers for its GPUs. The GeForce 320.00 Beta drivers come with a performance boost for GeForce 400/500/600 series GPUs in several PC games. In addition, this new set of drivers features updated SLI profiles for Resident Evil 6, Trackmania 2: Canyon and Natural Selection 2, as well as new SLI profiles for GRID 2, Call of Juarez: Gunslinger, Far Cry 3: Blood Dragon and Dead Island: Riptide. Continue reading GeForce 320.00 Beta Drivers Released, Boost Performance By Up To 20% In Several Games

PhysX Showcases The Best Real-Time Fluids – Position Based Fluids Demoed

PhysX water
PhysX.info showcased a new fluid simulation algorithm called Position Based Fluids. We’ve criticized PhysX effects in the past, but this new algorithm sports the best real-time fluids (aka water) we’ve ever seen. It’s no stretch to say that this digital water comes close to the real deal, which is a big accomplishment. It is said that more details on this a new technique will be available later on, in a SIGGRAPH 2013 paper. Currently there are no games taking advantage of this technique, so here is hoping that developers will start using both PhysX 3.0 and the latest techniques that have been introduced to the latest PhysX builds (this new fluid simulation technique will be added in future versions of PhysX SDK or APEX modules). According to YouTube’s ‘Zogrim’ who uploaded the video, a GTX580 was able to handle both sim (~ 130k particles) and rendering at 30 fps. Enjoy! Continue reading PhysX Showcases The Best Real-Time Fluids – Position Based Fluids Demoed

Deep Silver & Nvidia Clarify Metro: Last Light’s Requirements, New Screenshots

Metro Last Light
A couple of hours ago, we informed you about the PC requirements of Metro: Last Light. Naturally, a lot of people were disappointed with them as the Optimum requirements demand the top-of-the-line Nvidia cards in order to be enjoyed. Deep Silver and Nvidia were quick to react and shed some light on those requirements, so keep reading. Continue reading Deep Silver & Nvidia Clarify Metro: Last Light’s Requirements, New Screenshots

Nvidia To Create High-Performance Visuals With Unreal Engine 4

Unreal Engine 4 v4
Epic Games announced that NVIDIA is now exclusively using its Unreal Engine 4 (UE4) game engine to create product presentations. The reveal of the company’s initiative came during the announcement of NVIDIA’s highly anticipated Project SHIELD portable gaming device at CES 2013, which featured a UE4-powered rendering of the SHIELD’s full-size, console-grade controller and Tegra 4 GPU. Continue reading Nvidia To Create High-Performance Visuals With Unreal Engine 4