Tag Archives: Microsoft

Fable Anniversary – Now Available On Steam, Comes With Limited Mod Support

Microsoft has just released Fable Anniversary on the PC, and oh boy does this port sounds… awful. According to various reports, there are no mouse controls in menus, there is no key rebinding (at least via the main menu), disappointing visuals and the internal resolution seems to be locked at 720p (though that has not been confirmed yet).
Continue reading Fable Anniversary – Now Available On Steam, Comes With Limited Mod Support

DirectX 12 Promises To Offer Significant Performance Gains, Showcased At This Year’s SIGGRAPH

During this year’s SIGGRAPH, Intel showcased the latest API of Microsoft, DX12. Intel’s demo is perhaps the first public demo of DX12 (well, if we exclude the Forza 5 demo) and what’s interesting here is that the performance difference between DX11 and DX12 is around 50% on a Surface Pro 3 tablet. Continue reading DirectX 12 Promises To Offer Significant Performance Gains, Showcased At This Year’s SIGGRAPH

Fable Anniversary Releases September 12th On PC, PC System Specs Detailed

Alongside the PC system specs for Lords of the Fallen, Steam revealed the official PC specs for Fable Anniversary. In addition, the game’s Steam store page unveiled its release date. Fable Anniversary will be released to Steam on September 12th, and comes with a 20% discount. Continue reading Fable Anniversary Releases September 12th On PC, PC System Specs Detailed

Gamescom 2014: Microsoft Caught Using – Once Again – PCs To Showcase Its Xbox One Games

This is something we’ve seen happening in almost every God damn gaming event these past years. Both Sony and Microsoft have been using PCs to showcase their games. And as you’d expect, during this year’s Gamescom, Microsoft decided to ‘camouflage’ a number of PCs in order to showcase one – or even more – of its titles. Continue reading Gamescom 2014: Microsoft Caught Using – Once Again – PCs To Showcase Its Xbox One Games

Computex TAIPEI 2014 – AMD Showcases Performance Difference Between DirectX & Mantle

During Computex TAIPEI 2014, AMD showed off the performance difference between Microsoft’s DirectX and Mantle, and today the red team released a video from it. AMD used an AMD FX-8350 8-core CPU with an AMD Radeon R9 290X and the performance difference in Starswarm was around 50fps. While Starswarm ran in particular scenes with 2-4fps via DX11, the same benchmark on the same hardware ran with 55fps under Mantle. Enjoy the video after the jump! Continue reading Computex TAIPEI 2014 – AMD Showcases Performance Difference Between DirectX & Mantle

Fans Launch Petition For Halo: The Master Chief Collection PC

I know, I know; petitions are meaningless at this time of age. Especially when you’re asking for a game that is considered a system seller like Halo. But oh well… some of you showed interest in this new petition so why not share it with everyone else? Continue reading Fans Launch Petition For Halo: The Master Chief Collection PC

Unofficial Xbox One Gamepad Driver 2.0 Released

Great news for all those interested in using an Xbox One gamepad on the PC as YouTube’s member ‘Lucas Assis’ has released a new version of the unofficial Xbox One gamepad driver. According to Lucas, this 2.0 version will make it easier to play games that use XInput. However, we should note that if you intend to play games relying on DirectInput, you should still use version 1.0. Continue reading Unofficial Xbox One Gamepad Driver 2.0 Released

Microsoft Releases Video Showing Why The Cloud Is Important For Games With Lots Of Physics Effects

Microsoft has released a new video, showing the importance of the cloud in games that are packing a lot of physics effects. This tech demo was showed off at Build 2014 during Steve Guggenheimer’s keynote. In this video, one side is a single computer doing all of the physics calculations real time by itself, the other is a computer taking advantage of remote destruction servers doing those calculations. As noted by Microsoft, this is real-time physics and lighting calculations and not scripted. It looks amazing, though we’d love to know the specs of the PC that was running those physics effects locally. Enjoy! Continue reading Microsoft Releases Video Showing Why The Cloud Is Important For Games With Lots Of Physics Effects

Halo: Spartan Assault Coming To Steam April 4th, Will Support Windows 7/Vista

Well, it was bound to happen. Releasing a Halo isometric action game exclusively on Windows 8 was one of the dumbest ideas ever. Especially if you are Microsoft. After failing to boost its latest OS’ sales by taking advantage of its biggest IP, Microsoft decided to do what most publishers would do from the get-go; support Windows Vista/7 and release the bloody game on Steam. Continue reading Halo: Spartan Assault Coming To Steam April 4th, Will Support Windows 7/Vista