Tag Archives: Inner Chains

New Inner Chains update lets you adjust FOV, does not address the game’s optimization issues

Telepaths Tree has released the second major update for its horror title, Inner Chains. According to the release notes, this patch improves lightning, adds support for more resolutions, especially for 21:9 monitors, in the menu, and allows players to adjust the FOV. Continue reading New Inner Chains update lets you adjust FOV, does not address the game’s optimization issues

Inner Chains – First patch adds more options, does not address optimization issues

Telepaths’ Tree has released the first patch for its latest horror first-person title, Inner Chains. This pach adds some more graphics options, adds new sound effects, introduces melee tutorial in Chapter II, and increases zombie speed movement by 20%. Continue reading Inner Chains – First patch adds more options, does not address optimization issues

Unreal Engine 4-powered horror game, Inner Chains, is now available on Steam

IMGN.PRO and Telepaths’ Tree have announced the release of Inner Chains. Inner Chains is a FPS horror game set in a dark, surreal, and deadly biomechanical world and in order to celebrate this announcement, IMGN.PRO released the game’s launch trailer that can be viewed below. Continue reading Unreal Engine 4-powered horror game, Inner Chains, is now available on Steam

Unreal Engine 4-powered FPS horror game, Inner Chains, has been delayed until May 18th

IMGN.PRO and Telepaths Tree have announced that their upcoming FPS horror title, Inner Chains, has been delayed until May 18th. The game was originally meant to hit Steam on April 20th and although the teams claimed that the game is finished, they want to use this additional time to polish it and to add some finishing touches. Continue reading Unreal Engine 4-powered FPS horror game, Inner Chains, has been delayed until May 18th

Unreal Engine 4-powered FPS horror game, Inner Chains, releases on April 20th

IMGN.PRO and Telepaths Tree announced today that their Unreal Engine 4-powered FPS horror title, Inner Chains, will be released on April 20th. In order to celebrate this announcement, IMGN.PRO has released a cinematic trailer for it that can be viewed below. Continue reading Unreal Engine 4-powered FPS horror game, Inner Chains, releases on April 20th

Unreal Engine 4-powered FPS horror game, Inner Chains, gets new official gameplay trailer

Telepaths’s Tree studio has released a new trailer for its upcoming FPS game with horror elements that is placed in a dark bio-mechanical world and is powered by Unreal Engine 4, Inner Chains. In Inner Chains, players will have an opportunity to feel the mystical atmosphere of this place, meet its inhabitants, deadly flora and attempt to comprehend its rules. Enjoy! Continue reading Unreal Engine 4-powered FPS horror game, Inner Chains, gets new official gameplay trailer

Inner Chains gets new video, showcasing 8 minutes of gameplay footage

Telepaths’s Tree studio released today a new, unpublished material from Inner Chains – an upcoming FPS game with horror elements, placed in a dark, bio-mechanical world. This latest video shows the 8 first minutes of the game, focusing on the introduction of its horrifying world that was created by Tomasz Strzalkowski. Continue reading Inner Chains gets new video, showcasing 8 minutes of gameplay footage

Inner Chains to be published by IMGN.PRO, gets new screenshots

IMGN.PRO announced today the cooperation with Telepaths Tree – developer of the upcoming FPS game Inner Chains. The Polish company will provide publishing services for the title, including digital & retail worldwide distribution and localization. In order to celebrate this announcement, the publisher released some new screenshots that can be viewed below. Continue reading Inner Chains to be published by IMGN.PRO, gets new screenshots

Inner Chains delayed to Q4 2016

Telepaths’ Tree announced today that it has moved the Inner Chains’ release date to the turn of Q3 and Q4 2016 so that it can bring gamers the best FPS horror experience possible. As the press release reads, Telepaths’ Tree had to face a tough decision: whether to finish development on schedule, delivering what was promised, or to take some more time in order to bring FPS horror game fans out there a title that will be bigger in scale and richer in content, and that will truly meet gamers’ expectations. Continue reading Inner Chains delayed to Q4 2016