Inner Chains to be published by IMGN.PRO, gets new screenshots

IMGN.PRO announced today the cooperation with Telepaths Tree – developer of the upcoming FPS game Inner Chains. The Polish company will provide publishing services for the title, including digital & retail worldwide distribution and localization. In order to celebrate this announcement, the publisher released some new screenshots that can be viewed below.

Inner Chains is a successfully funded on Kickstarter FPS horror game set in a surreal, dark, and deadly biomechanical world that resembles nothing you have ever encountered.

“In the world of Inner Chains, you don’t get to set the rules. You are just a small part of a hostile, unwelcoming universe. If you want to survive, the only thing you can do is to try to discover its secrets.”

Lukasz Kubiak of IMGN.PRO said:

“It was a love at a first sight when we found out about the debut title of guys from Telepaths Tree. Imagine a dark world where HR Giger meets Zdzislaw Beksinski, add a grim, dualistic story and AAA graphics to it – that’s what Inner Chains is. To be successful as a publisher nowadays you need to be excited about the games in your portfolio, and let me let you into a secret – today I’m excited as never before!”

Here are the game’s main features:

  • Unprecedented methods of interaction between weapons, their users, and the environment.
  • A dark biomechanical world where both fauna and flora lie in wait for your slightest stumble.
  • VR Support.
  • Stunning surreal visual style.
  • Deadly, intelligent, and challenging opponents.
  • Unusual locations with their own unique stories.
  • A dense, suggestive atmosphere of terror, magnified by the great soundtrack composed by Michal Staczkun.
  • Subtle thriller elements that will fill you with fear in unusual, inventive ways.
  • Thrilling action combined with an interesting, hair-raising story.



John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email