In September 2021, we shared the first in-engine trailer of a new Layers of Fear game. And today, Bloober Team has officially announced this project. Moreover, the team released a new trailer that you can find below. Continue reading Layers of Fears will be using Unreal Engine 5, Ray Tracing & Lumen
Tag Archives: Bloober Team
New Layers of Fear gets an Unreal Engine 5 In-Engine Teaser Trailer
Bloober Team is currently working on a new Layers of Fear game and has released its first in-engine teaser trailer. Although we don’t know much, this new Layers of Fear game will be using Unreal Engine 5. You can watch teaser trailer, provided by IGN, below. Enjoy and stay tuned for more! Continue reading New Layers of Fear gets an Unreal Engine 5 In-Engine Teaser Trailer
Bloober Team is working on three games, codenamed H2O, BLACK & Dum Spiro
Last week, Bloober Team announced a strategic cooperation agreement with Konami. And according to the European Commission, Bloober Team is currently working on three games. These three games are codenamed H2O, BLACK and Dum Spiro. And yes, one of them could be a new Silent Hill game. Continue reading Bloober Team is working on three games, codenamed H2O, BLACK & Dum Spiro
Bloober Team enters a strategic cooperation agreement with Konami
Bloober Team has announced that it has entered a strategic cooperation agreement with Konami. According to the team, this partnership will allow it to jointly develop selected contents and exchange know-how. Continue reading Bloober Team enters a strategic cooperation agreement with Konami
The Medium Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors
Bloober Team has released a new patch for the PC version of The Medium. According to the team, Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors. Continue reading The Medium Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors
The Medium’s Technical Level Designer talks about the evolution of horror games
The Medium is the latest psychological horror title from Bloober Team, who you might know from previous titles of the same genre such as the Observer, Blair Witch, and Layers of Fear 1 & 2. The Medium received generally favorable ratings, and now has a very positive rating on Steam.
Continue reading The Medium’s Technical Level Designer talks about the evolution of horror games
The Medium PC Performance Analysis
The Medium came out last month and had some awful optimization issues at launch. So, after receiving its first performance patch – which resolves the GPU utilization issues we reported – we’ve decided to benchmark this game and see how it performs on the PC platform. Continue reading The Medium PC Performance Analysis
The Medium gets a 3.9GB Update with performance optimizations
Bloober Team has just released a 3.9GB Update for The Medium. According to the release notes, this patch brings performance optimizations across the whole game. Continue reading The Medium gets a 3.9GB Update with performance optimizations
The Medium PC Review
The survival horror genre celebrated a golden age under the PlayStation 2, but it seems as if these games are becoming an endangered species in recent times. A few titles like The Evil Within and recent Resident Evil remakes do a good job at keeping the dream alive, but let’s face it: That classic flavour of horror always becomes diluted with too many jump scares and a stronger focus on action. Continue reading The Medium PC Review
The Medium has already recouped its development and marketing costs
Money.pl has reported that The Medium has already recouped its development and marketing costs. As such, and in just three days, the game has become profitable for Bloober Team. Continue reading The Medium has already recouped its development and marketing costs