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The Medium gets a 3.9GB Update with performance optimizations

Bloober Team has just released a 3.9GB Update for The Medium. According to the release notes, this patch brings performance optimizations across the whole game.

Furthermore, this patch fixes a number of bugs and crashes. It also brings raytracing optimizations across the whole game, as well as a number of game sound fixes.

As always, Steam will download this update the next time you launch its client. We’ll be sure to test this latest version and see whether it addresses the optimization issues we previously reported. Lastly, you can find below its complete changelog.

The Medium February 12th Patch Notes
  • Performance optimizations across the whole game
  • Eliminated gameplay bugs in various locations
  • Eliminated known game crashes
  • Also eliminated game bugs reported by the community
  • Graphical bug fixes across the whole game
  • Improvements in camera operation and settings
  • Scene lighting fixes in various locations
  • Fixes for reported crash issues when loading saves
  • Improvements in interactions with in-game events and characters across the whole game
  • Raytracing optimizations across the whole game
  • Game sound fixes

UPDATE:

This patch finally resolves the GPU utilization issues we reported in our previous article. However, this latest update does not fix the awful stuttering issues that are present in DX12. Thus, we suggest playing the game in DX11.

Here is our benchmark scene prior to the latest update.

Medium benchmark scene before the update

And here is the same scene with the latest update.

Medium benchmark scene after update

Since Bloober Team fixed the GPU utilization issues, we’ll resume our PC Performance Analysis (which will most likely go live this weekend).

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email