Square Enix today announced that the worldwide shipments and digital sales of NieR Replicant ver.1.22474487139… have surpassed one million units. In addition, the company announced that NieR Automata has over six million shipments and digital sales. Continue reading NieR Automata & NieR Replicant ver.1.22474487139… have shipped 6 and 1 million copies, respectively
Grand Theft Auto 5 looks glorious in 8K with Ray Tracing Reshade & Mods
Digital Dreams has shared a new video, showcasing Grand Theft Auto 5 running in 8K on an NVIDIA RTX 3090. Alongside the QuantV and GTA5 Real Life Pack, Digital Dreams also used Ray Tracing Reshade in order to enhance the game’s visuals. The end result is what we’d expect from a new remaster of GTA5 for current-gen systems. Continue reading Grand Theft Auto 5 looks glorious in 8K with Ray Tracing Reshade & Mods
Tekken x Street Fighter has not been canceled but it’s put on hold indefinitely
The latest episode of Harada’s Bar (which aired a few days ago) apparently disappointed a lot of Tekken and Street Fighter fans. In that episode, Harada commented on the status of Tekken x Street Fighter. However, YouTube mistranslated what Harada actually said. Continue reading Tekken x Street Fighter has not been canceled but it’s put on hold indefinitely
AMD Radeon Software Adrenalin 21.6.1 released, adds official support for FidelityFX Super Resolution
AMD has released a brand new driver for its graphics cards. According to the red team, the AMD Radeon Software Adrenalin 21.6.1 driver adds official support for FidelityFX Super Resolution for select titles. Continue reading AMD Radeon Software Adrenalin 21.6.1 released, adds official support for FidelityFX Super Resolution
Unreal Engine 5 adds official support for NVIDIA’s DLSS tech
NVIDIA has announced that Unreal Engine 5 now officially supports its DLSS tech. This basically means that developers can use both UE5’s Super Resolution, as well as DLSS. Furthermore, and from what we know so far, there are no plans for native support of AMD’s FidelityFX Super Resolution. Continue reading Unreal Engine 5 adds official support for NVIDIA’s DLSS tech
Resident Evil Code Veronica Fan Remake Demo available for download
In May 2021, we informed you about a fan remake of Resident Evil Code Veronica in Unity Engine. And today, we are happy to report that its demo is available for download. Continue reading Resident Evil Code Veronica Fan Remake Demo available for download
Here is what classic Quake with a full path tracer renderer could look like
YouTube’s ‘Matt’s Ramblings’ has shared a video, showing what the first Quake game could look like with a full path tracer renderer. Matt used Blender in order to implement full path tracing effects, and the results are quite stunning. Continue reading Here is what classic Quake with a full path tracer renderer could look like
Starfield E3 2021 trailer was entirely in-game without any cinematic tools
At E3 2021, Bethesda presented the first trailer for its new space IP, Starfield. And, according to Bethesda’s Senior Lighting Artist, Keith Beltramini, that trailer was entirely in-game without any cinematic tools. Continue reading Starfield E3 2021 trailer was entirely in-game without any cinematic tools
Red Solstice 2: Survivors – PC Review
I only played the original Red Solstice for around 3 hours (just to get an idea of what to expect in the sequel). Red Solstice 2 adds some new systems and depth to the game, and brings a significant visual overhaul. And, after having had a chance to play it for nearly 30 hours, these are my thoughts. Continue reading Red Solstice 2: Survivors – PC Review
Gaming After Dark Episode 17: E3 Special
Mondo and myself are coming back early with an extra long E3 special episode. We cover Microsoft’s show (as well as Nintendo’s for those of you out there emulating Switch) as well as Ubisoft and Square Enix. Continue reading Gaming After Dark Episode 17: E3 Special