NVIDIA has announced that Unreal Engine 5 now officially supports its DLSS tech. This basically means that developers can use both UE5’s Super Resolution, as well as DLSS. Furthermore, and from what we know so far, there are no plans for native support of AMD’s FidelityFX Super Resolution.
As the press release reads:
“NVIDIA’s technologies, SDKs, and other time savers are being brought over, and now developers can easily add DLSS to their projects with the release of NVIDIA DLSS Plugin support for Unreal Engine 5.”
In addition, NVIDIA announced that Rust will support DLSS on July 1st. This follows the addition of NVIDIA Reflex in May, which reduced system latency by up to 38%, making gameplay more responsive, and players more competitive.
Lastly, LEGO Builder’s Journey releases today. This new LEGO game supports ray-traced Ambient Occlusion, Global Illumination, Reflections, and Shadows. Naturally, it also supports DLSS. NVIDIA has provided us with a code so expect a performance article later today!