Ghostwire: Tokyo – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks

Bethesda has just released the new first-person action game from Tango Gameworks, Ghostwire: Tokyo. The game uses Unreal Engine 4 and supports NVIDIA DLSS and AMD FSR, as well as Ray Tracing. As such, and before publishing our PC Performance Analysis, we’ve decided to benchmark and compare these features. Continue reading Ghostwire: Tokyo – NVIDIA DLSS, AMD FSR & Ray Tracing Benchmarks

God of War Patch 1.0.9 can improve performance by up to 20% in CPU-heavy areas

Santa Monica Studio and Jetpack Interactive have released a new patch for the PC version of God of War. According to the release notes, Update 1.0.9 implements small object culling to help reduce the number of objects that the CPU can process. As such, it can improve performance by up to 20% in CPU-heavy areas. Continue reading God of War Patch 1.0.9 can improve performance by up to 20% in CPU-heavy areas