NVIDIA has released a brand new driver for its graphics cards. According to its release notes, the NVIDIA GeForce Game Ready 512.15 WHQL driver provides the best day-0 gaming experience for Ghostwire: Tokyo. Moreover, it adds support for Tiny Tina’s Wonderlands.
Furthermore, NVIDIA suggests using this driver in order to take advantage of DLAA in Chorus, Jurassic World Evolution 2, and No Man’s Sky.
As always, this new driver also comes with a number of fixes and tweaks. For instance, it resolves some shadow rendering issues in Enscape. It also increases registry reads by DWM.exe when GPU is connected to G-SYNC/G-SYNC Compatible display.
You can download this new driver from here. Below you can also find its complete changelog.
NVIDIA GeForce Game Ready 512.15 WHQL Driver Release Notes
Game Ready for Ghostwire: Tokyo
This new Game Ready Driver provides the best day-0 gaming experience for Ghostwire: Tokyo, which features ray-traced reflections and shadows and utilizes NVIDIA DLSS for an up to an 2X performance boost. In addition, this new Game Ready Driver offers support for Tiny Tina’s Wonderlands as well as the addition of NVIDIA DLAA to Chorus, Jurassic World Evolution 2, and No Man’s Sky
- [Advanced Optimus]: Brightness levels do not change properly when display set to NVIDIA GPU only mode with HDR set to off.
- Increased registry reads by DWM.exe when GPU is connected to G-SYNC/G-SYNC Compatible display
- [NVIDIA Advanced Optimus][Ampere] Putting notebook to sleep by closing the lid and then waking up the notebook may cause Windows to reboot when in dGPU mode.
- The native resolution for a DVI or HDMI display may not be available from the display settings if the display contains an invalid EDID.
- [Adobe Substance Sampler/Stager]: Fixed Optimus profile to run on dGPU by default.
- [Enscape]: Shadow rendering is incorrect.
- [Solidworks Visualize Boost]: When the application process is running in the background, the GPU memory clock may operate at lower clock speeds.
- [Adobe Premiere Pro]: Adobe Media Encoder could crash due to out of memory error when encoding multiple R3D 8k files.
- [Foundry Nuke]: CUDA and OpenCL kernel return incorrect result.