Santa Monica Studio and Jetpack Interactive have released a new patch for the PC version of God of War. According to the release notes, Update 1.0.9 implements small object culling to help reduce the number of objects that the CPU can process. As such, it can improve performance by up to 20% in CPU-heavy areas.
Going into more details, this patch should resolve the AMD performance issues that some players have reported. The dev team claims that this change should improve minimum framerates in scenes where there are many objects on-screen.
Additionally, gameplay systems will no longer cause intermittent crashes. Not only that, but silent crashes will no longer occur if a GPU reports invalid memory values.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
God of War Patch 1.0.9 Release Notes
- You can now configure Aiming and Blocking as a toggle instead of a hold
- Triple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase
- GPU memory usage is now included in the video settings to aid performance troubleshooting
- Memory values will now be detected properly when using integrated graphics
- Silent crashes will no longer occur if a GPU reports invalid memory values
- Some gameplay systems will no longer cause intermittent crashes
- Implemented small object culling to help reduce the number of objects that the CPU can process
Developed in response to recurring AMD performance issues, this change should improve minimum framerates in scenes where there are many objects on-screen. During our testing, we saw an average 20% improvement in frametimes above the 95th percentile.
To those not experiencing instances of major framerate drops, please note that this change will not result in a significant improvement to graphical performance.