Weekly Skyrim Gallery [January 6th – 12th]

Skyrim
Skyrim fans, this week we focused on various custom-made characters – well okay, you can still find some gorgeous scenic images – and as a resulf of that, today we bring you new screenshots from modders gloriouz, Omi7, VictoriaG, Berseneva, ChewieMuse, RazorGothic, devona80, schmoops9, insanityman, neoenigma, Grace Darkling, EgrLapko, oguh666, JoPineapples68, Kullenheim, Kyokushinoyama, Chilliblitz and Linthiel. Enjoy! Continue reading Weekly Skyrim Gallery [January 6th – 12th] →

Weekly CryEngine 3 Gallery [January 6th – 12th]; Jurassic Park: Trespasser Comes To CryEngine 3

CryEngine 3 v2
Today we bring you new shots from CryEngine 3 modders VABG, conceptcrash, Tiesto, chicken, mystichobo, walid-payne, darkchazz and qiyingshe. The highlight of this week is chicken’s dino shots (taken from mod Project Crynosaurs) and conceptcrash’s video from a new mod that promises to recreate Jurassic Park Trespasser. Enjoy! Continue reading Weekly CryEngine 3 Gallery [January 6th – 12th]; Jurassic Park: Trespasser Comes To CryEngine 3 →

This is what a next-generation Mass Effect game could look like – Part 2

Mass Effect next-gen
Remember artist Baolong Zhang? What was that? No you say? Shame on you then. Zhang has been creating a character model on Unreal Engine 3, inspired by BioWare’s sci-fi franchise, Mass Effect. This characters shows – pretty much – what we can expect from a next-generation Mass Effect game. The interesting part here is that – unlike other renders – this is a real-time character, created on Unreal Engine 3. In other words, this is no CG bullcrap, but 100% real-time. Thankfully, the artist is back with a punch, and has released a new set of screenshots from his updated model. Enjoy! Continue reading This is what a next-generation Mass Effect game could look like – Part 2 →

Fallout: New Vegas Gets A Prequel Mod

Fallout New Vegas
We’ve said it before and will say it again; we love modders. You see, these little – or big, depends on your point of view – fellas are constantly offering things we couldn’t possibly think of, and here we are today with a full length prequel mod for Fallout: New Vegas. Entitled “Fallout: Project Brazil“, this mod adds an all new story around a new player character, an adopted  resident of Vault 18, embarking on a quest to a hidden complex in the ruins  of Los Angeles. Continue reading Fallout: New Vegas Gets A Prequel Mod →

Awesome Games Done Quick 2013 – Hits $300,000 With One More Day To Go

AGDQ 2013 v2
Speed Demos Archive’s amazing marathon has managed to hit $300K and there is still one more day to go. The team behind the marathon is currently aiming for $400K, something that could be easily achieved since we might see a nice boost of donations during the last day of this 7-day marathon. We’ve seen some truly amazing speedruns this week, and there are still speedruns for Devil May Cry 3, Pokemon Gold, Super Mario 64 and Metal Gear Solid 3: Snake Eater. Enjoy and here is hoping that AGDQ 2013 will manage to surpass the $400K goal. Continue reading Awesome Games Done Quick 2013 – Hits $300,000 With One More Day To Go →

CD Projekt RED: “Cyberpunk 2077 trailer represents the level of in-game graphics we are aiming for”

Cyberpunk 2077 v4
Expect to hear more about both Cyberpunk 2077 and The Witcher 3 as these two titles may change everything we know about PC games. CD Projekt RED’s CEO was interviewed by TVN CNBC and revealed that the trailer of Cyberpunk 2077 represents the level of in-game graphics that they’re aiming for. Now this could obviously mean two things: a) the visual style of the game will be similar to the trailer and b) that the overall quality of the graphics will be pretty close to the CG. Continue reading CD Projekt RED: “Cyberpunk 2077 trailer represents the level of in-game graphics we are aiming for” →

Cyberpunk 2077 will be powered by REDEngine, atmosphere will be exactly the same with the teaser trailer

Cyberpunk 2077 v3
We know that you want to hear more about Cyberpunk 2077, so here you go. In an interview with Gametrailers, Cyberpunk 2077’s project lead Mateusz Kanik has revealed that CDPR will be using an enhanced version of the REDEngine, the same engine that powered The Witcher 2, an engine that Mateusz described as a ‘truly one of the best tools for creating RPGs‘ that allows them to make every role-playing title. Continue reading Cyberpunk 2077 will be powered by REDEngine, atmosphere will be exactly the same with the teaser trailer →

The Walking Dead: Survival Instict – Release Date Revealed, First Official Screenshots

The Walking Dead Survival Instict
Activision has revealed that its FPS title, based on The Walking Dead series, will be released for PC, X360 and PS3 on March 26th. The game is currently available for pre-order on GameStop and you can view below its first – official – set of screenshots. In all seriousness, this game does not look like anything special and even though Terminal Reality stated that the trailer that was released a couple of days ago was from a really old build, we cannot spot anything noteworthy – visually – on these new, official shots. Nevertheless, enjoy the shots below and let’s hope that Activision will reveal a new trailer for it! Continue reading The Walking Dead: Survival Instict – Release Date Revealed, First Official Screenshots →

New Mars: War Logs Screenshots Unveiled

Mars War Logs
Focus Home Interactive has also released five new screenshots for Mars: War Logs. Mars War Logs plunges you into a thrilling cyberpunk RPG on the Red Planet, in which you will develop Roy and his combat style by choosing from dozens of skills and perks. The game is planned for a multiplatform release this Spring, and its real-time combat system promises to require both reflexes and tactics. Enjoy! Continue reading New Mars: War Logs Screenshots Unveiled →

Wargame: AirLand Battle – New Screenshots Released

Wargame Airland Battle
Focus Home Interactive has released 4 new screenshots for Wargame: AirLand Battle, revealing a few of the game’s new units in the middle of what seems to be exercise maneuvers. In addition, these screenshots also show the battlefields themselves underwent overhaul, with increases in variety, detail and realism. The new version of the IRISZOOM Engine is able to display immense battlefields, this time with realistic and spectacular reliefs directly reproduced from satellite images. Wargame AirLand Battle will be released for PC in Spring 2013. Enjoy! Continue reading Wargame: AirLand Battle – New Screenshots Released →