We know that you want to hear more about Cyberpunk 2077, so here you go. In an interview with Gametrailers, Cyberpunk 2077’s project lead Mateusz Kanik has revealed that CDPR will be using an enhanced version of the REDEngine, the same engine that powered The Witcher 2, an engine that Mateusz described as a ‘truly one of the best tools for creating RPGs‘ that allows them to make every role-playing title.
Of course it will not be the same engine per se. For example, The Witcher 2 did not have projectiles (albeit the crossbow), meaning thath CDPR will have to tweak and polish the game’s physics on that area, as well as the ballistics.
“Character movement will also change – the witcher is a mutated human, but we’ll have a whole system of cyber-implants, allowing you to modify your limbs.”
This could very well mean that implants will affect the characters move and interact with the environment. Question is whether this effect will be similar to the one in Deus Ex: Human Revolution or whether CDPR will try to expand this aspect of the game, allowing for even more freedom.
Mateusz has also admitted that the game will retain the teaser’s atmosphere as it really feels like what they are working on. Melee combat will also be present, as well as cyber-psychos. Cyber-psychos are people who lost their sense of humanity, because of too many cyber-modifications in their bodies.
“We will have aerial vehicles, the psychosquad, and all the weapons you saw are our modified versions from the rulebook.”
Unfortunately, we might not see the chick of the teaser in the actual game, though Mateusz hopes that they’ll manage to get her in. This obviously means that the game is still in very early stage and its plot (or characters) may not be the same with the teaser.
CD Projekt RED has also released a press release that describes some of the game’s story and background.
In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven’t disappeared by 2077, as people stayed they were for centuries – greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.
Braindances are digital recordings of a person’s experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.
The range of themes of these recordings varies from simple braindances made by megacorporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.
Cyberpunk 2077 will be released WID (when it’s done) on PC, X720 and PS4!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email