Untold Games has revealed that Loading Human has transferred development to the cutting-edge Unreal Engine 4. And as you may have guessed, the company has released a new set of screenshots captured from this new build that can be viewed below. Continue reading Loading Human To Be Powered By Unreal Engine 4, Gets New Screenshots
Sherlock Holmes: Crimes & Punishments Releases This September, Gets New Screenshots
Focus Home Interactive announced today that Crimes & Punishments (also known as Sherlock Holmes: Crimes & Punishments), the new investigation game developed by Frogwares studio, is now set for release on consoles and PC on early September 2014. Continue reading Sherlock Holmes: Crimes & Punishments Releases This September, Gets New Screenshots
Next Need For Speed Title To Be Released In 2015, Will Be Developed By Ghost Games
Ghost Games has officially confirmed that there won’t be a Need For Speed game this year. Not only that, but the development team has also confirmed that it’s working on the next NFS title that will be released in 2015. Continue reading Next Need For Speed Title To Be Released In 2015, Will Be Developed By Ghost Games
EA On Star Wars: Battlefront – “Plan to show more of it at E3”
Electronic Arts has confirmed – during its recent earnings conference call – that Star Wars: Battlefront will be present at this year’s E3 event. Star Wars: Battlefront is powered by Frostbite and is being developed by DICE. Continue reading EA On Star Wars: Battlefront – “Plan to show more of it at E3”
Electronic Arts Has An Unannounced Title Coming To PC & Consoles In Q4 2014
Electronic Arts revealed today its games lineup for this year. According to the big publisher, Fifa 15 and The Sims 4 are coming to the PC in Q3 2014, while Dragon Age: Inquisition and an unannounced title are coming to consoles and PC in the last quarter of this year. Continue reading Electronic Arts Has An Unannounced Title Coming To PC & Consoles In Q4 2014
Red Goddess – 2.5D Action-adventure-combat-puzzle – Kickstarter Campaign Launched
Yanim Studio today announced the launch of their KickStarter campaign for Red Goddess. Red Goddess is a 2.5D, action-adventure-combat-puzzle game, featuring – according to the team – ‘superb visuals presented in a gorgeous art-style. Dust an Elysian Tail, or The Cave and you’re along the right lines.’ Continue reading Red Goddess – 2.5D Action-adventure-combat-puzzle – Kickstarter Campaign Launched
Slightly Mad Studios’ F2P Racer, World Of Speed, Gets New Screenshots
Slightly Mad Studios and My.com released some new screenshots for their upcoming free-to-play racer, World of Speed, revealing Mercedes-Benz 190E 2.5-16 Evolution and Pagani Huayra that will be featured in it. Continue reading Slightly Mad Studios’ F2P Racer, World Of Speed, Gets New Screenshots
The Crow’s Eye – New Indie First-person Horror Adventure Inspired By Amnesia & Bioshock
3D2 Entertainment has informed us about its upcoming first-person horror adventure called The Crow’s Eye. The Crow’s Eye is inspired by folklore horror stories, and modern games storytelling like Bioshock and Amnesia: The Dark Descent. Continue reading The Crow’s Eye – New Indie First-person Horror Adventure Inspired By Amnesia & Bioshock
Titanfall – Expedition DLC Screenshots Released
Electronic Arts has released a new set of screenshots for the upcoming Expedition DLC of Titanfall. This first DLC for Titanfall will release this month and will feature three maps that take place after Titanfall’s campaign. Electronic Arts has sent us a review code for Titanfall and we will prepare a Performance Analysis once the Nvidia patch gets out. Enjoy! Continue reading Titanfall – Expedition DLC Screenshots Released
The Legend Of Zelda – “Temple of Time” Recreated In Unreal Engine 4
We’ve seen how Deus Ex and Bioshock could look in Unreal Engine 4, so how about… The Legend Of Zelda? Well, time to find out. Michael Eurek has recreated the game’s Temple of Time in Epic’s latest engine. And while the end result is quite good, we have to say that we’re not as impressed with it as we were with Deus Ex, Bioshock and Assassin’s Creed. Unfortunately, Michael used low-res textures and there are very few particles effects to boost the overall atmosphere. In all honest, it does not look that much different from most current-gen projects (and it definitely cannot be described as a ‘next-gen’ showcase). Take a look for yourselves and share your thoughts about this new recreation! Continue reading The Legend Of Zelda – “Temple of Time” Recreated In Unreal Engine 4