Category Archives: PC Performance Analyses

Dying Light – PC Performance Analysis

Dying Light has just been released and as you may already heard, it’s plagued by some serious performance issues. Dying Light is powered by Chrome 6 Engine and while the game was meant to hit both current-gen and old-gen platforms, Techland decided to cancel the old-gen version because the game could not run acceptably on both PS3 and X360. And to be honest, you’ll need a really powerful CPU in order to maintain 60fps in this title. But let’s not be hasty… Continue reading Dying Light – PC Performance Analysis

Metal Gear Solid: Ground Zeroes – PC Performance Analysis

Metal Gear Solid: Ground Zeroes has just been released on the PC, and it’s time now to see how this first game from Kojima Productions performs on our platform. Metal Gear Solid: Ground Zeroes is powered by FOX Engine and after what happened with the game’s PC specs, a lot of PC gamers wondered whether this would be a shoddy port or not. Well, we are happy to report that the PC version of Metal Gear Solid: Ground Zeroes is one of the best optimized PC versions of 2014. Continue reading Metal Gear Solid: Ground Zeroes – PC Performance Analysis

The Crew – PC Performance Analysis

On December 1st, The Crew’s designer Serkan Hasan claimed that this MMO racing game would not suffer from all the launch issues that plagued both Far Cry 4 and Assassin’s Creed: Unity. And to his credit, Serkan was right; The Crew runs amazingly well on the PC, offers a native 60fps option from the get-go (contrary to its alpha build), packs a variety of graphics options to tweak, and feels like a really polished title. If only its visuals were as good… Continue reading The Crew – PC Performance Analysis

Dragon Age: Inquisition – PC Performance Analysis

Dragon Age: Inquisition was perhaps the most highly anticipated RPG of 2014. Originally meant to go toe to toe with The Witcher 3: Wild Hunt, Bioware’s RPG was lucky enough to earn everyone’s attention after CD Projekt RED delaying its own RPG to 2015. So, time now to see whether Bioware dropped the ball on this one, or whether we have in our hands a proper PC version of a highly addictive RPG. Continue reading Dragon Age: Inquisition – PC Performance Analysis

Far Cry 4 – PC Performance Analysis

Let’s get one thing straight; we don’t enjoy or like bashing Ubisoft. Sure thing, the company has made some decisions that puzzled us, but we’re here to judge their games and not their ‘political’ or ‘financial’ decisions. After all, back in 2012 we declared Far Cry 3 as the most optimized game of that year, and last year Splinter Cell: Blacklist was our second most optimized title. So no; we are not hating or bashing Ubisoft – whenever we do – because it’s the cool thing to do. Continue reading Far Cry 4 – PC Performance Analysis

Assassin’s Creed: Unity – PC Performance Analysis

A lot has already been said about Assassin’s Creed: Unity and to some degree, gamers are right; Assassin’s Creed: Unity is a mess. It’s full of bugs and glitches. However, we should all admit how gorgeous this game actually looks. Assassin’s Creed: Unity is by far the most beautiful game with an amazing lighting system and some glorious Global Illumination effects. Continue reading Assassin’s Creed: Unity – PC Performance Analysis

Lords of the Fallen – PC Performance Analysis

It’s been almost two weeks since the release of Lords of the Fallen and after receiving numerous patches, it’s time to see how this action RPG performs on the PC platform. Before continuing, allow us to explain what basically happened and why our PC Performance Analysis got delayed. Continue reading Lords of the Fallen – PC Performance Analysis

Call of Duty: Advanced Warfare – PC Performance Analysis

A couple of months ago, we reached out Activision for a Tech Interview about the PC version of Call of Duty: Advanced Warfare. While Activision was at first really open about such a thing, that interview never came to fruition. Not only that, but the big publisher did not provide us with a review code for this new Call of Duty title, something that saddens us because Advanced Warfare performs incredibly well on the PC. In fact, it performs so well that it really puzzles us why Activision refused to let us interview the development team. We know, we know; we can be harsh at times. But when a game performs and looks great, we have no trouble admitting it. So boohoo Activision for not believing in the PC version of Call of Duty: Advanced Warfare. Continue reading Call of Duty: Advanced Warfare – PC Performance Analysis

Sid Meier’s Civilization: Beyond Earth – PC Performance Analysis

Sid Meier’s Civilization: Beyond Earth has just been released and it’s time to see how this new turn-based strategy performs on the PC. Given its PC-only nature, most would expect Civilization: Beyond Earth to be properly optimized for our platform. Well, we are happy to report that Civilization: Beyond Earth performs incredibly well, scales wonderfully on multiple CPU cores, takes full advantage of SLI technology (despite the fact that it’s an AMD-powered game), comes with Mantle support for those owning AMD’s graphics cards, and can run with constant 60fps even on dual-core systems. Continue reading Sid Meier’s Civilization: Beyond Earth – PC Performance Analysis

Borderlands: The Pre-Sequel – PC Performance Analysis

Borderlands: The Pre-Sequel has just been released and it’s time to see how this new title performs on the PC, though we do have to say that we – more or less – already knew what to expect. Deja vu everyone? Well, similarly to F1 2014’s case, Borderlands: The Pre-Sequel performs exactly the same with its predecessor on the PC platform. Continue reading Borderlands: The Pre-Sequel – PC Performance Analysis