Category Archives: News

Raindrop Is A Surreal Survival Game That Looks Spectacular And Is Inspired By Half Life 2 & STALKER

Raindrop

Back in May, we informed you about Raindrop; a surreal, environment driven, first-person survival game that is powered by the Unity engine. Well, good news everyone as the team behind it has launched a Kickstarter campaign for it. Raindrop is inspired by Half Life 2 and STALKER, and aims to raise $144K in the next 21 days. Continue reading Raindrop Is A Surreal Survival Game That Looks Spectacular And Is Inspired By Half Life 2 & STALKER

Capcom & Codemasters To Remove GFWL From Their Games

GFWL

Great news for PC gamers as Capcom and Codemasters are going – or at least planning – to remove GFWL from their titles. As Codies revealed, it was really impressed with what 2K Games had done to Bioshock 2, thus the team is looking into removing GFWL and replacing with Steamworks. Though there is nothing concrete at this moment, it is obvious that both of the aforementioned companies are willing to step in and free their games from GFWL before it’s too late (GFWL services will be discontinued on July 2014). Continue reading Capcom & Codemasters To Remove GFWL From Their Games

Dark Matter Is Incomplete, Yet Being Sold As A Finished Game

Dark Matter

Most of you have probably already heard of Dark Matter; a 2.5D side-scrolling survival horror game, set in a derelict spaceship besieged by a sinister alien presence, and infested with deadly parasites. Dark Matter had a Kickstarter campaign that failed, though Iceberg Interactive was able to somehow pull things off and publish the game. Well… not exactly we say. It turns out that the game is incomplete and does not last as long as it was initially advertised, something that makes us worry about all the upcoming Kickstarted games (whether they failed or not). Continue reading Dark Matter Is Incomplete, Yet Being Sold As A Finished Game

John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change

John Carmack

Earlier yesterday, John Carmack shared his thoughts on AMD’s Mantle. During Nvidia’s Montreal event, Carmack claimed that although he would be tempted to use Mantle, he would not do such a thing at this point. Carmack claimed that it’s not stupid – for AMD – to attempt something like that, however he believed that Sony and Microsoft would not embrace it. But why is Carmack against this new API? Continue reading John Carmack: Nvidia’s OpenGL extensions rival Mantle, 8GBs on consoles not a significant change

This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle

AMD vs Nvidia

Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable. Continue reading This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle

Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time

Nvidia G-SYNC

Nvidia has just announced a new technology for PC gaming called G-SYNC. G-SYNC is basically a chip that will be implemented in new monitors from ASUS, Benq, Philips, ViewSonic are other partners, and aims to eliminate tearing, VSync stutter, and added input lag. In addition, the monitors powered by G-SYNC will offer better monitor performance, and the most popular models will be running at 144Hz. Continue reading Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time

Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It

Unreal Engine 4 v4

Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously coming to PC too – PC titles will support PhysX 3.0 (Editor’s note: Andrew contacted us and clarified things. He was not referring to console titles but to next-gen PC games such as The Witcher 3. Apologies for that). PhysX 3.0 features better multi-threaded capabilities, something that will benefit both Nvidia and AMD users. Continue reading Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It