Category Archives: News

Titanfall – Expedition DLC Officially Releases Tomorrow

Respawn Entertainment announced today the release date for the first Titanfall DLC pack, Expedition. Coming May 15 to the Xbox One and PC, Titanfall: Expedition introduces three new maps to the Frontier – Runoff, Swampland and War Games, and extends the heart-pounding action and adrenalin-fueled gameplay to new heights. Continue reading Titanfall – Expedition DLC Officially Releases Tomorrow

SPINTIRES Hits Steam Next Month, Will Feature A Unique Terrain Deformation System

Oovee Game Studios announced today – via a new trailer – that its off-road driving game, SPINTIRES, will release on Steam next month. In Spintires, players will take responsibility of operating large off-road trucks and venture across the all-terrain landscapes with only a map and compass to guide them. Continue reading SPINTIRES Hits Steam Next Month, Will Feature A Unique Terrain Deformation System

Call of Duty: Ghosts – New Update Sports Anti-Cheat Improvements, Adds New Game Mode

Activision has released a new update for Call of Duty: Ghosts on all platforms. According to its changelog, this new update sports improved spawn logic, sports various weapon balances, packs anti-cheat improvements and adds a new game mode called Reinforce. Continue reading Call of Duty: Ghosts – New Update Sports Anti-Cheat Improvements, Adds New Game Mode

A Story About My Uncle – New Adventure Platformer Hits Steam May 28th

Our reader ‘Dakan45’ has informed us about a new first person adventure platformer that hits Steam on May 28th. A Story About My Uncle is described as a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Continue reading A Story About My Uncle – New Adventure Platformer Hits Steam May 28th

Watch_Dogs – New Trailer Released, Creative Director On Resolution & Global Effects

All hell has broken loose as Ubisoft revealed that Watch_Dogs will run at 900p on PS4 and at 792p on Xbox One. Ironically, Sony advertised the game running at 1080p and 60fps earlier last week, though it was quick enough to react and remove this information from the game’s listing. Which means that the PC version will be the definitive version, though it remains to be seen whether the game will be optimized for our platform or not. Continue reading Watch_Dogs – New Trailer Released, Creative Director On Resolution & Global Effects

Cloud Imperium Games Hires Blizzard’s Former Producer As Executive Producer For Star Citizen

Cloud Imperium Games announced today that game industry veteran, Alex Mayberry – who most recently was lead game producer at Blizzard Entertainment – was hired as an executive producer for Star Citizen. Mayberry will be overseeing all product development for Star Citizen and managing CIG’s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Continue reading Cloud Imperium Games Hires Blizzard’s Former Producer As Executive Producer For Star Citizen

Titanfall – New Update Adds “Extreme” Frame-Rate Option

Respawn has released a new update for Titanfall on all platforms, with the PC version getting in the spotlight thanks to some exclusive features. Though Respawn has not included yet the promised Nvidia graphical features, the team has implemented an extreme frame-rate option that lets PC gamers experience this action MP title with refresh rates up to 144fps. Continue reading Titanfall – New Update Adds “Extreme” Frame-Rate Option

Rumor: Red Dead Redemption Coming To PC According To Microsoft’s Windows Compatibility Center

Red Dead Redemption is perhaps one of the few console games that PC gamers want desperately to experience on their platform. And while Rockstar Games has denied all recent rumors about a PC version being under development, a new rumor arose yesterday suggesting that a DX11 version may be coming in the near future. Continue reading Rumor: Red Dead Redemption Coming To PC According To Microsoft’s Windows Compatibility Center