Category Archives: News

Star Wars: Battlefront – July Update is now available, introduces Offline mode, changelog revealed

DICE has released the highly anticipated July update for Star Wars: Battlefront that finally introduces an offline mode. Gamers can now experience Walker Assault or Fighter Squadron in offline mode with bots. In addition, this update comes with a number of re-balance tweaks. This patch will be auto-downloaded from Origin, and you can read its complete changelog below. Continue reading Star Wars: Battlefront – July Update is now available, introduces Offline mode, changelog revealed

New NVIDIA Titan X GPU, based on the Pascal architecture, announced

NVIDIA has announced a new Titan X graphics card that will be based on the Pascal architecture. The new NVIDIA Titan X features 3584 CUDA cores and its core will be clocked at 1.42GHz (with a boost clock at 1.53GHz). The GPU will come with 12GB of GDDR5X VRAM, and will offer 480GB/s memory bandwidth. Continue reading New NVIDIA Titan X GPU, based on the Pascal architecture, announced

Battleborn – Major update releases today, adds 3 new Versus maps and brings many re-balance tweaks

Gearbox will release later today a massive new update for Battleborn. According to its changelog, this update brings many re-balance tweaks, adds 3 new Versus maps and 5 new taunt customizations, fixes some issues with the game’s UI, as well as some issues with its matchmaking system. Continue reading Battleborn – Major update releases today, adds 3 new Versus maps and brings many re-balance tweaks

PAC-MAN CHAMPIONSHIP EDITION 2 is coming to the PC this September

Bandai Namco has announced PAC-MAN CHAMPIONSHIP EDITION 2, the highly anticipated sequel to 2007’s smash hit PAC-MAN CHAMPIONSHIP EDITION and it’s follow-up hit from 2010, PAC-MAN CHAMPIONSHIP EDITION DX. PAC-MAN CHAMPIONSHIP EDITION 2 will be available exclusively in digital form and is scheduled to launch in September.  Continue reading PAC-MAN CHAMPIONSHIP EDITION 2 is coming to the PC this September

Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate

Asynchronous Compute is a feature that has been in the spotlight for a while. As we’ve seen, more and more developers are taking advantage of it via their DX12 implementations in their game engines. And from the looks of it, this feature will stay relevant for a very long time. Continue reading Futuremark on Async Compute: No vendor specific optimizations, our benchmarks are fair and accurate