Posts by John Papadopoulos:
GTA IV Modded Remains Unbelievably Beautiful, Gives All Triple-A Sandbox Games A Run For Their Money
Posted on: 04 Oct 2015
Lately we’ve been getting a lot of open-world/sandbox titles on PC and current-gen consoles. And while GTA V has been released on the PC, the modded version of GTA IV is still in some areas more impressive than it. Reddit’s member ‘ifaptoyoueverynight‘ shared the following images, showcasing what can be achieved with a number of mods … Continue reading GTA IV Modded Remains Unbelievably Beautiful, Gives All Triple-A Sandbox Games A Run For Their Money
Shenmue HD Project Creator Officially Now Working On Shenmue 3
Posted on: 04 Oct 2015
Remember the Shenmue HD Project? You know, the Unreal Engine project that was meant to be released for free and was being developed by NoconKid? Well, Yu Suzuki saw a great opportunity here and instead of sending a C&D letter to NoconKid, he decided to think outside the box and hire him for Shenmue 3.
SAMURAI WARRIORS 4-II – PC versus PS4 Comparison Screenshots Show Noticeable Graphical Differences
Posted on: 03 Oct 2015
As we’ve already said, the PC version of SAMURAI WARRIORS 4-II – although using the PS4 3D models – is actually based on the old-gen version. And the following comparison screenshots between its PC and PS4 versions show the graphical differences between them. As we can see, the PC version lacks various shaders, as well as … Continue reading SAMURAI WARRIORS 4-II – PC versus PS4 Comparison Screenshots Show Noticeable Graphical Differences
Epsilon – Unreal Engine 4-powered Squad Shooter – Now Available On Steam Early Access
Posted on: 03 Oct 2015
Serellan has released on Steam Early Access its new hybrid stealth-action near-future tactical shooter, Epsilon. The game is priced at 7,99€ and has so far positive reviews. The only reason we’re mentioning this is because Serellan’s previous game was another tactical shooter, Takedown: Red Sabre, that has mostly negative reviews on Steam.
War Thunder – New Update Will Introduce Physically Based Rendering & NVIDIA GameWorks Effects
Posted on: 03 Oct 2015
Gaijin Entertainment announced that a new update for War Thunder will overhaul the game’s visuals. This update will introduce Physically Based Rendering, as well as NVIDIA Gameworks-based advanced structure destruction systems and impressively realistic water effects. Gaijin has also revealed some screenshots – and a video – showing off these new NVIDIA effects that can … Continue reading War Thunder – New Update Will Introduce Physically Based Rendering & NVIDIA GameWorks Effects
Assetto Corsa – Patch 1.3 Details – Improved Textures, Native 64bit Support, Physics Engine Reworked
Posted on: 02 Oct 2015
KUNOS Simulazioni has revealed the key features for Assetto Corsa’s upcoming update. According to the team, this new patch will update your game’s version to 1.3, will natively support 64bit systems, will feature a reworked physics engine, and will pack improved 2D/3D models, textures and shaders.
RPCS3 – Most Promising PS3 Emulator – Version 0.0.6 Released, Adds DirectX 12 Support
Posted on: 02 Oct 2015
The team behind RPCS3, the most promising PS3 emulator that is currently under development, has released a new version for it. According to the team, this new version adds DX12 support, as well as a recompiler.
Deep Silver’s Games With Up To 73% Discount On GreenManGaming (Metro, Saints Row, Ryse, Dead Island)
Posted on: 02 Oct 2015
Deep Silver and Green Man Gaming have some interesting deals for PC gamers. Deep Silver is currently offering Dead Island: GOTY Edition, Saints Row IV, Risen 3: Titan Lords and Metro: Redux Bundle with a 50% discount.
NBA 2K16 Has Sold 4 Million Copies In Its First Week
Posted on: 02 Oct 2015
2K Games today announced that NBA 2K16, the latest iteration of the top-rated and top-selling NBA video game simulation series, has set an unprecedented franchise record, selling-in over four million units worldwide within the first week of release.
Miscreated – New Video Shows Differenes Between SVOGI & Traditional Lighting System
Posted on: 02 Oct 2015
YouTube’s ‘Vlad4D’ has shared a video that compares the game’s old lighting system and its new one that is powered by SVOGI. Miscreated is the first game to take advantage of CRYENGINE’s SVOGI technique, and as we can see, it does improve the overall quality (yes, there are low-res textures but that’s something that can’t … Continue reading Miscreated – New Video Shows Differenes Between SVOGI & Traditional Lighting System