About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released

Posted on: 05 Nov 2015

The creator of the Metal Gear Solid Shadow Mosses Remake in Unreal Engine 4 has released a new set of screenshots, showing some new areas that are currently under development. These new areas are Psycho Mantis’ office and the level in which players fight for the first time Sniper Wolf. As noted, these are WIP … Continue reading Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released

Fallout 4 Gets Launch Trailer

Posted on: 05 Nov 2015

Bethesda has released the launch trailer for Fallout 4. In Fallout 4, you take the role of the sole survivor of Vault 111 as you enter a world destroyed by nuclear war. Fallout 4 releases on November 10th.

Deus Ex: Mankind Divided – New Gameplay Footage Unveiled From PAX Aus 2015

Posted on: 05 Nov 2015

At this year’s PAX Aus event, Square Enix presented a new gameplay video from Deus Ex: Mankind Divided. This brand new video features a new level and shows the versatile environments, as well as the ways via which players can approach their objectives. Deus Ex: Mankind Divided releases on February 23rd. Enjoy (gameplay footage starts … Continue reading Deus Ex: Mankind Divided – New Gameplay Footage Unveiled From PAX Aus 2015

Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles

Posted on: 05 Nov 2015

CJ Kershner, Senior Narrative Designer at Dambuster Studios, has revealed that Homefront: The Revolution will be powered by the latest iteration of CRYENGINE, will support physically-based rendering, and will feature dynamic water/rain puddles.

Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th

Posted on: 05 Nov 2015

Square Enix has announced that Final Fantasy XIV: A Realm Reborn’s patch 3.1 will be coming on November 10th. This brand new patch is titled “As Goes Light, So Goes Darkness” and will feature a new campaign, two new dungeons, a new 24-player raid that will be similar to the Crystal Tower series, as well as a new weapon … Continue reading Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th

War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction

Posted on: 05 Nov 2015

Gaijin Entertainment has released War Thunder’s 1.53 Firestorm update. This update introduces the Dagor Engine 4.0 that supports Physically Based Rendering, as well as NVIDIA Gameworks-based advanced structure destruction systems and impressively realistic water effects. You can read the full changelog for this update here, and below you can find a video showcasing some of … Continue reading War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction

Call of Duty: Black Ops III Will Be GPU Bound, Uses 100% Dedicated Servers For Public Matches

Posted on: 05 Nov 2015

Call of Duty: Black Ops III releases tomorrow and Treyarch’s Director of Development has revealed some new information about the PC version. According to him, Call of Duty: Black Ops III will be more GPU bound than CPU bound. When a fan asked about the CPU scaling of Black Ops III’s engine, pcdev replied that … Continue reading Call of Duty: Black Ops III Will Be GPU Bound, Uses 100% Dedicated Servers For Public Matches

Mordheim: City of the Damned – Three New In-Engine Screenshots Revealed

Posted on: 05 Nov 2015

Focus Home Interactive has released three in-game engine artworks of the gigantic horrors that will be featured in Rogue Factor’s Mordheim: City of the Damned.

Mario Kart Recreated In Unreal Engine 4 With Multiplayer Support – Available Now For Download

Posted on: 05 Nov 2015

And the time has finally come. CryZENx has released his Mario Kart Multiplayer project in Unreal Engine 4.10. We strongly suggest downloading while the link is still live, because we’re certain that Nintendo will – sooner or later – send CryZENx a C&D letter. So go ahead and have fun while you still can.

PC Is The Third Most Profitable Platform For Ubisoft In Q2 2016

Posted on: 05 Nov 2015

Ubisoft has just revealed its latest financial results and according to them, the PC platform is the third most profitable platform for the French publisher. The first one is PS4, followed by “Other” platforms (mainly mobile devices) and then we find the PC. The PC has managed to surpass all old-gen consoles, as well as Microsoft’s … Continue reading PC Is The Third Most Profitable Platform For Ubisoft In Q2 2016