About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Two Worlds II – New Screenshots Show Off New Engine Update

Posted on: 28 Mar 2016

Topware has released a new set of screenshots from the upcoming upgraded version of Two Worlds II. Two Worlds II will receive a major engine update that will allow for a much higher level of character and landscape detail, an HD-GUI, in addition to tons of in-game achievements, co-op multiplayer, and lots of new in-game … Continue reading Two Worlds II – New Screenshots Show Off New Engine Update

Fan Is Working on a Dragonball Game in Unreal Engine 4 – Looks Amazing & May Never See the Light of Day

Posted on: 28 Mar 2016

YouTube’s member ’emudshit’ has been working for a year on a Dragonball game in Unreal Engine 4. While still in a WIP state, this project looks really, really, really cool. However, it may never see the light of day as we’re almost certain that Bandai Namco will send him a C&D letter.

Watch_Dogs 2 To Be Optimized For AMD’s GPUs, Will Support DX12

Posted on: 28 Mar 2016

It appears that Ubisoft has switched sides and is now working closely with AMD in order to optimize its PC games. During AMD’s Capsaicin event, Ubisoft revealed that AMD’s DirectX support is what makes its future games look better, like the upcoming Watch_Dogs 2.

Grand Theft Auto V – Euphoria Ragdoll Overhaul Mod Aims To Improve Physics

Posted on: 28 Mar 2016

Modder ‘MiGGousT’ is currently working on a Euphoria Ragdoll Overhaul mod for Grand Theft Auto V. This mod aims to improve the game’s physics and bring them closer to the standards set by GTA IV (believe it or not, GTA IV had better Euphoria ragdoll physics than GTA V).

Infinity: Battlescape Looks Absolutely Fantastic

Posted on: 27 Mar 2016

I-Novae Studios has released some new community screenshots from the prototype build of Infinity: Battlescape. Infinity: Battlescape looks absolutely amazing, and the following images will make you drool all over your monitors. Enjoy!

Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps

Posted on: 26 Mar 2016

CRYENGINE V is currently available to everyone and Crytek’s artists have been experimenting with it. Crytek’s Lighting Artist, Damian Stempniewski, showcased a Forest map CRYENGINE V mostly for testing overcast lighting with SVOGI. On the other hand, Crytek’s Principal 3D Artist / Principal Environment Artist, Finn Meinert Matthiesen, showcased the Fog Lighting effects of CRYENGINE. Enjoy!

Here Are Lots Of WiiU Games (Zelda, Pikmin 3, Mario Kart 8) Running In CEMU V1.4.0

Posted on: 26 Mar 2016

YouTube’s ‘John GodGames’ has shared some videos, showing a number of WiiU games running in the latest version of CEMU. As we’ve already said, this version is not available yet to the public. Below you can see The Legend of Zelda: The Wind Waker HD, Mario Kart 8, Pikmin 3, Xenoblade Chronicles X, New Super … Continue reading Here Are Lots Of WiiU Games (Zelda, Pikmin 3, Mario Kart 8) Running In CEMU V1.4.0

DayZ – New Video Shows Performance Difference Between DX9 & DX11

Posted on: 26 Mar 2016

Bohemia Interactive has released a new video for the standalone version of DayZ, showcasing the performance difference between its DX9 and its upcoming DX11 mode. PC gamers can expect a performance boost of around 10-20fps in DX11 mode. Enjoy!

Two Worlds III Announced, Two Worlds II Will Receive Engine Update

Posted on: 26 Mar 2016

TopWare Interactive has announced that after selling over ten million units, Reality Pump Studios has officially begun work on the third part of its RPG series, Two Worlds. Two Worlds III is currently in the concept stage and scheduled for development over the next 36 months. 

Resident Evil 4 HD Project – New Comparison Screenshots Show Impressive Improvements

Posted on: 25 Mar 2016

Chris and Albert have released some new comparison screenshots between their amazing HD Texture project and the vanilla version of Resident Evil 4. It’s pretty spectacular what this duo has managed to achieve so far, and we can’t wait to get our hands on the final version of this project. Vanilla screenshots are on the … Continue reading Resident Evil 4 HD Project – New Comparison Screenshots Show Impressive Improvements