NVIDIA has released a new video, comparing the rasterized and the ray tracing versions of Minecraft. NVIDIA and Mojang will add official support for Ray Tracing in Minecraft in 2020. Thus, this video will give you an idea of the visual improvements you can expect from it. Continue reading Minecraft – New Rasterize vs Ray Tracing Comparison Video
Tag Archives: Nvidia
NVIDIA officially announces PhysX 5.0, will be available in 2020
NVIDIA has officially announced the next version of its physics SDK, PhysX 5.0. According to the green team, PhysX 5.0 will be available in 2020. This new version of PhysX will have support for a unified constrained particle simulation framework. Continue reading NVIDIA officially announces PhysX 5.0, will be available in 2020
NVIDIA partners with Tencent Games for START Cloud Gaming Service
Tencent Games and NVIDIA today announced a collaboration to bring PC gaming in the cloud to China. NVIDIA’s GPU technology will power Tencent Games’ START cloud gaming service, which began testing earlier this year. Continue reading NVIDIA partners with Tencent Games for START Cloud Gaming Service
NVIDIA GeForce 441.66 WHQL released, optimized for MechWarrior 5 & Detroit: Become Human
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 441.66 WHQL driver provides the latest performance optimizations, profiles, and bug fixes for MechWarrior 5: Mercenaries. Furthermore, this driver also provides optimal support for Detroit: Become Human. Continue reading NVIDIA GeForce 441.66 WHQL released, optimized for MechWarrior 5 & Detroit: Become Human
NVIDIA GeForce 441.41 is optimized for Halo: Reach, adds Image Sharpening support to Vulkan/OpenGL
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce Game Ready 441.41 WHQL driver offer optimal performance in Halo: Reach and Quake 2 RTX Version 1.2. Continue reading NVIDIA GeForce 441.41 is optimized for Halo: Reach, adds Image Sharpening support to Vulkan/OpenGL
Quake 2 RTX Patch 1.2 available for download, improves Ray Tracing effects, full patch notes
NVIDIA has released a new patch for Quake 2 RTX. According to the release notes, this update further improves graphical fidelity, and introduces new configuration options. Furthermore, NVIDIA has updated over 400 textures, and has improved the rendering of metals. Continue reading Quake 2 RTX Patch 1.2 available for download, improves Ray Tracing effects, full patch notes
NVIDIA GeForce Game Ready 441.20 WHQL Driver released, optimized for Star Wars Jedi: Fallen Order
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce Game Ready 441.20 WHQL driver provides the latest performance optimizations, profiles, and bug fixes for Star Wars Jedi: Fallen Order. Continue reading NVIDIA GeForce Game Ready 441.20 WHQL Driver released, optimized for Star Wars Jedi: Fallen Order
NVIDIA GeForce Game Ready 441.12 WHQL Driver released, optimized for Red Dead Redemption 2
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce Game Ready 441.12 WHQL Driver is optimized for Red Dead Redemption 2. NVIDIA claims that this driver provides the latest performance optimizations, profiles, and bug fixes for RDR2. Continue reading NVIDIA GeForce Game Ready 441.12 WHQL Driver released, optimized for Red Dead Redemption 2
NVIDIA confirms that Red Dead Redemption 2 will not have any Ray Tracing effects
Yesterday, we shared some new screenshots for the PC version of Red Dead Redemption 2. Those screenshots came from NVIDIA and had a GeForce RTX logo in them. As we guessed, that logo only promoted NVIDIA’s RTX 20 series graphics cards. NVIDIA did not plan to hint at any Ray Tracing effects. And it appears we were right. Continue reading NVIDIA confirms that Red Dead Redemption 2 will not have any Ray Tracing effects
NVIDIA GeForce Game Ready 441.08 WHQL Driver released, adds support for Reshade filters & Image Sharpening
Last week, we informed you about the native Reshade support that NVIDIA was working on. And today, NVIDIA released a brand new driver for its graphics cards that enables it. The NVIDIA GeForce Game Ready 441.08 WHQL driver adds support for Reshade filters, as well as support for Image Sharpening via the Control Panel. Continue reading NVIDIA GeForce Game Ready 441.08 WHQL Driver released, adds support for Reshade filters & Image Sharpening