NVIDIA GeForce 441.41 is optimized for Halo: Reach, adds Image Sharpening support to Vulkan/OpenGL


NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce Game Ready 441.41 WHQL driver offer optimal performance in Halo: Reach and Quake 2 RTX Version 1.2.

Furthermore, this new Game Ready Driver adds Image Sharpening support to all OpenGL and Vulkan games via its Control Panel. As such, PC gamers can sharpen every game, whether it uses DirectX 9 or the Vulkan API. To enable Image Sharpening, open NVIDIA Control Panel and select Manage 3D Settings -> Image Sharpening.

Last but not least, this driver packs some fixes for Red Dead Redemption 2, Forza Horizon 4 and Shadow of the Tomb Raider.

As always, you can download this new driver fromĀ here. Below you can also find its complete changelog.

NVIDIA GeForce Game Ready 441.41 WHQL Driver Release Notes

Game Ready for Halo: Reach

The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Halo: Reach. In addition, this release also provides optimal support for the Quake II RTX v1.2
update which provides exciting quality enhancements for ray tracing and textures.

Image Sharpening Support for Vulkan and OpenGL

Last month, we introduced a new NVIDIA Control Panel Image Sharpening feature that enables GeForce gamers to improve clarity and sharpness in DirectX titles, and to easily upscale and sharpen. With this new Game Ready Driver, this feature is also now available for OpenGL and Vulkan games.

Fixed Issues

  • [SLI][Red Dead Redemption 2][Vulkan]: The benchmark may crash while running in Vulkan mode with SLI enabled and using Ultra graphics settings.
  • [Red Dead Redemption 2][Vulkan]: Stalling occurs on some systems with 4-core and 6-core CPUs.
  • [Shadow of the Tomb Raider]: The game may crash when launched in DirectX 12 mode.
  • [Forza Horizon 4]: “Low streaming bandwidth” error may occur after extended gameplay.