Tag Archives: Electronic Arts

SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough

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Maxis and EA have released a new developer gameplay walkthrough for SimCity’s upcoming expansion, Cities of Tomorrow. In this walkthrough, Lead Designer Stone Librande gives us more details about the new game features that have been implemented, such as multi-zone MegaTowers, new city specializations such as The Academy and OmegaCo, and new improvements for our cities based on plausible future technologies. SimCity: Cities of Tomorrow is planned for a November 12th and Maxis is exploring the idea of implementing an offline mode. Enjoy! Continue reading SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough

Battlefield 4 – Running At 4K (4096×2160) On Four Titans

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Our reader ‘MahaVakyas’ has shared with us an interesting video, showcasing what Battlefield 4 looks like at 4K. Captured by YouTube’s member ‘Thirty IR’, this video shows Battlefield running at a really high resolution (running at 4800×2560 and being downscaled to 4096×2160) with all its bells and whistles enabled on four Nvidia Titan cards. According to Thirty IR, all settings were maxed out – including Anti-Aliasing (4x MSAA) – and VRAM usage was around 5.1GB. Enjoy! Continue reading Battlefield 4 – Running At 4K (4096×2160) On Four Titans

Need For Speed: Rivals – PC Specs Revealed – Requires 30GB HDD, Recommends 64bit OS

Need for Speed Rivals

Electronic Arts has revealed the official PC specs for its upcoming racer, Need For Speed: Rivals. According to them, PC gamers will at least need 4GB RAM and 30GB of free HDD. And despite the fact that the game will support 32-bit OS, EA recommends using a 64-bit one. Rivals will be powered by DICE’s Frostbite engine, and will be locked on 30fps on all platforms. You can view the complete specs list below. Kudos to our reader ‘Inhuman’ for informing us! Continue reading Need For Speed: Rivals – PC Specs Revealed – Requires 30GB HDD, Recommends 64bit OS

Battlefield 4 Beta Bug Turns ‘Siege of Shanghai’ Into An Underwater City

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Our reader ‘Ghost Rider LSOV’ shared with us a hilarious bug from Battlefield 4’s beta that turned the Siege of Shanghai map into an underwater city. According to ‘EmotionaltroutHD’ who captured it, this bug started at checkpoint A when walking downstairs. The player could not shoot and the bug continued even after being killed and re-spawned. Obviously DICE will sort it out, though it will be a great easter egg to turn this map into an underwater city, don’t you think? Continue reading Battlefield 4 Beta Bug Turns ‘Siege of Shanghai’ Into An Underwater City

Battlefield 4 – Update #2 Now Available, Addresses PC Performance On Windows 7

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DICE has released a new update for the PC Open Beta of Battlefield 4, that aims to address the performance issues that most gamers were experiencing on Windows 7. According to DICE’s Johan Andersson, the people that had issues were running Win7 & quad & six cores without HT primarily. In short, if you’re using that particular OS, you should now be enjoying a better gaming experience after applying the patch. Continue reading Battlefield 4 – Update #2 Now Available, Addresses PC Performance On Windows 7

Battlefield 4 – Next OpenBeta Patch Will Offer CPU Optimizations, Win8 + DX11.1 Still Best Option

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Johan Andersson, Technical Director on Frostbite at DICE, revealed – just a minutes ago – that the open beta build of Battlefield 4 will get a new patch that will come with some CPU optimizations. As Johan claimed, performance will be improved on Windows 7, however the ‘Win8 + DX11.1’ will still be the better option for those who want to enjoy DICE’s upcoming shooter. Continue reading Battlefield 4 – Next OpenBeta Patch Will Offer CPU Optimizations, Win8 + DX11.1 Still Best Option

New TitanFall Footage Unveiled During EB Games Expo 2013

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During EB Expo 2013, Respawn Community Manager, Abbie Heppe, presented some new gameplay footage of TitanFall. TitanFall looks impressive and fun. The player’s movement – in particular – is really smooth and ideal for a fast paced title. Respawn may very well be able to top COD, as TitanFall is packed with some great ideas. The game will be released on PC, Xbox One and X360 in 2014. Enjoy! Continue reading New TitanFall Footage Unveiled During EB Games Expo 2013

Battlefield 4 Beta Is Now Open To Everyone

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Great news for all BF fans as the open beta phase of Battlefield 4 has been launched, meaning that the beta is available to everyone. Yeap, that’s right. You can head over to Origin, download, and play it. As we’ve already said, the beta supports only 64-bit OSs (though the final version will support both 32-bit and 64-bit OSs). Continue reading Battlefield 4 Beta Is Now Open To Everyone

Battlefield 4 – This Is What Happens When You Stay Inside The Collapsing Building

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The collapsing skyscraper is one of the most – visually – impressive things of Battlefield 4. Okay okay, it’s not like we’ve never seen a collapsing building before, but it does look sexy. Have you ever wondered though what happens when you’re inside that building while it’s collapsing? Well, time to find out. YouTube’s member ‘TerryxMasters’ shared this amazing video, showing off what exactly happens when players are inside the collapsing building. Kudos to our reader ‘Ghost Rider LSOV’ for spotting it. Enjoy! Continue reading Battlefield 4 – This Is What Happens When You Stay Inside The Collapsing Building

Battlefield 4 – “Xbox 360 vs PC” & “Ultra vs Low” Comparisons

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The beta phase of Battlefield 4 is currently under way, and today we bring you some comparison videos between the Xbox 360 and the PC version, as well as comparisons between the game’s Low and Ultra settings for the PC. In case you’re wondering, no, we won’t be publishing any Performance Analysis for the beta build. After all, this is a beta and as DICE’s Johan Andersson confirmed, the final build will feature more graphical features and its options will be better tweaked. Battlefield 4’s beta will be open to all gamers this Friday. Enjoy! Continue reading Battlefield 4 – “Xbox 360 vs PC” & “Ultra vs Low” Comparisons