Tag Archives: Crystal Dynamics

Rise of the Tomb Raider – PC versus PS4 Pro 4K Comparison Screenshot

Square Enix released yesterday two screenshots from the PS4 Pro version of Rise of the Tomb Raider. Now we know that a lot of you will be wondering whether the PS4 Pro version is able to match the PC version running in 4K. Thankfully, NeoGAF’s member ‘Wishmaster92‘ has shared a comparison screenshot between the PC and the PS4 Pro versions. Continue reading Rise of the Tomb Raider – PC versus PS4 Pro 4K Comparison Screenshot

Rise of the Tomb Raider – First real crack is now available

Man, what an unexpected turn of events. Yesterday, Denuvo fixed the bypass exploit that allowed PC gamers to run pirated copies of DOOM and other games. That bypass was discovered by Voksi and was based on DOOM’s demo. However, CONSPIR4CY was able to finally crack Denuvo, and has released the first working crack for Rise of the Tomb Raider. Continue reading Rise of the Tomb Raider – First real crack is now available

Rise of the Tomb Raider – New patch adds DX12 multi-GPU & Async Compute support

Crystal Dynamics has released a new update for the PC version of Rise of the Tomb Raider that adds DX12 multi-GPU support, as well as utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New patch adds DX12 multi-GPU & Async Compute support

Rise of the Tomb Raider – Latest Update Adds DirectX 12 Support

Crystal Dynamics and Nixxes have released a new patch for Rise of the Tomb Raider that adds DirectX 12 support to it. In addition, this patch adds a new benchmark to allow easy comparison of performance on different systems, as well as at different graphics settings, and fixes some HBAO+ and other Ambient Occlusion issues. Continue reading Rise of the Tomb Raider – Latest Update Adds DirectX 12 Support

Rise of the Tomb Raider Was Running in DirectX 12 at Microsoft Xbox Showcase, Patch Incoming

Earlier today, Microsoft released a new set of screenshots for Rise of the Tomb Raider. According to the company, these were from the Windows 10 version of the game. And while this is a hint at the upcoming DX12 patch that has been rumoured for a while, Microsoft went one step further and confirmed that Rise of the Tomb Raider was running in DX12 at its Xbox Showcase Media Event. Continue reading Rise of the Tomb Raider Was Running in DirectX 12 at Microsoft Xbox Showcase, Patch Incoming

Rise of the Tomb Raider – New Update Adds Stereoscopic 3D Rendering Support

Crystal Dynamics and Nixxes have released a new update for the PC version of Rise of the Tomb Raider. According to the changelog, this update focuses primarily on adding stereoscopic 3D rendering. The game will now support explicit side-by-side rendering for 3D TVs, NVIDIA’s 3D Vision, as well as indows DXGI 1.2 Stereo 3D. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Update Adds Stereoscopic 3D Rendering Support

Rise of the Tomb Raider Sold Digitally Three Times Better on PC Than on Xbox One in Its First Month

SuperData Arcade has issued some interesting sales figures. According to them, Rise of the Tomb Raider sold almost three times as many units on PC than it did on console during its first month. Do note that this is only for digital sales, and not for overall sales. Continue reading Rise of the Tomb Raider Sold Digitally Three Times Better on PC Than on Xbox One in Its First Month

Rise of the Tomb Raider – Available For Only $17.99 At Gamestop Digital

Now here is an offer you simply cannot miss. We rarely share such stories, but this one will definitely please a number of our US fans that waited patiently and have not purchased the latest Tomb Raider game yet. Continue reading Rise of the Tomb Raider – Available For Only $17.99 At Gamestop Digital

Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations

Nixxes and Crystal Dynamics have released a new patch for the PC version of Rise of the Tomb Raider. According to the changelog, this update brings various performance improvements for GPU-bound situations, and sports a variety of other smaller optimizations, bug-fixes, and tweaks. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations

Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher

It appears that Nixxes is currently working on a DX12 update for the PC version of Rise of the Tomb Raider. As you may have heard, a DX12 .dll file was included in the PC version of the game. And while the game does not currently support Microsoft’s latest API, the first PC patch that was recently released added a hidden new DX12 option to the game’s launcher. Continue reading Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher