Rise of the Tomb Raider Lara closeup 2

Rise of the Tomb Raider – New patch adds DX12 multi-GPU & Async Compute support

Crystal Dynamics has released a new update for the PC version of Rise of the Tomb Raider that adds DX12 multi-GPU support, as well as utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance. This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

Rise of the Tomb Raider – Patch #7 Changelog:

  • Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations.
  • The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers.
  • Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.
  • On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version).
  • Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D.
  • Improved default settings for certain integrated GPUs.
  • Removes the Voidhammer Shotgun for users that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens.
  • A fix for a save issue where some game state could get lost in very rare circumstances.
  • This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12.
  • A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.