Tag Archives: Crystal Dynamics

Rise of the Tomb Raider – New Update Adds Stereoscopic 3D Rendering Support

Crystal Dynamics and Nixxes have released a new update for the PC version of Rise of the Tomb Raider. According to the changelog, this update focuses primarily on adding stereoscopic 3D rendering. The game will now support explicit side-by-side rendering for 3D TVs, NVIDIA’s 3D Vision, as well as indows DXGI 1.2 Stereo 3D. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Update Adds Stereoscopic 3D Rendering Support →

Rise of the Tomb Raider Sold Digitally Three Times Better on PC Than on Xbox One in Its First Month

SuperData Arcade has issued some interesting sales figures. According to them, Rise of the Tomb Raider sold almost three times as many units on PC than it did on console during its first month. Do note that this is only for digital sales, and not for overall sales. Continue reading Rise of the Tomb Raider Sold Digitally Three Times Better on PC Than on Xbox One in Its First Month →

Rise of the Tomb Raider – Available For Only $17.99 At Gamestop Digital

Now here is an offer you simply cannot miss. We rarely share such stories, but this one will definitely please a number of our US fans that waited patiently and have not purchased the latest Tomb Raider game yet. Continue reading Rise of the Tomb Raider – Available For Only $17.99 At Gamestop Digital →

Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations

Nixxes and Crystal Dynamics have released a new patch for the PC version of Rise of the Tomb Raider. According to the changelog, this update brings various performance improvements for GPU-bound situations, and sports a variety of other smaller optimizations, bug-fixes, and tweaks. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations →

Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher

It appears that Nixxes is currently working on a DX12 update for the PC version of Rise of the Tomb Raider. As you may have heard, a DX12 .dll file was included in the PC version of the game. And while the game does not currently support Microsoft’s latest API, the first PC patch that was recently released added a hidden new DX12 option to the game’s launcher. Continue reading Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher →

Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance

Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider. According to the changelog, this patch introduces a new graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, improves HBAO+ and SLI performance, fixes SLI glitches during water/snow effects, and packs various fixes for a number of bugs. This patch will be auto-downloaded, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance →

Rise of the Tomb Raider – SLI Fix Found, Offering 95% SLI Scaling On Two NVIDIA GPUs

As we’ve already said in our PC Performance Analysis, SLI scaling in Rise of the Tomb Raider is messed up. Well, not anymore. 3D Center’s ‘Blaire‘ has found some new SLI bits and with some minor tweaks he was able to enable proper SLI support. And we are happy to report that this solution works, as our GTX690 was indeed used to its fullest thanks to this new profile. Continue reading Rise of the Tomb Raider – SLI Fix Found, Offering 95% SLI Scaling On Two NVIDIA GPUs →

Rise of the Tomb Raider – Lowest Versus Very High Comparison Screenshots

Rise of the Tomb Raider releases in a couple of hours and below you can find some comparison screenshots between the game’s Lowest and Very High settings. As always, Lowest images are on the left whereas Very High images are on the right. Enjoy! Continue reading Rise of the Tomb Raider – Lowest Versus Very High Comparison Screenshots →

Rise of the Tomb Raider – PC Performance Analysis

Rise of the Tomb Raider is a highly anticipated game that a lot of PC gamers were looking forward to. Originally released for Xbox One, this game found its way to the PC after a few months. Rise of the Tomb Raider officially releases tomorrow and since NVIDIA has released its Game-Ready drivers for it, it’s time now to see how the game performs on the PC platform. Continue reading Rise of the Tomb Raider – PC Performance Analysis →

Rise of the Tomb Raider – Beautiful Launch Screenshots Released

Square Enix has released the launch screenshots for the PC version of Rise of the Tomb Raider. Rise of the Tomb Raider releases tomorrow and will support multi-GPUs from the get-go. Square Enix has provided us with a Review code, so stay tuned for our PC Performance Analysis! Continue reading Rise of the Tomb Raider – Beautiful Launch Screenshots Released →