Tag Archives: Cloud Imperium

New Beautiful Star Citizen PAX East Screenshots Unveiled

Cloud Imperium has released a new set of PAX East screenshots for its upcoming space title, Star Citizen. Star Citizen is powered by CRYENGINE and promises to be one of the best PCexclusive titles released. The game will take advantage of AMD’s Mantle API and its dogfighting module will be released in the end of this month… hopefully. Enjoy! Continue reading New Beautiful Star Citizen PAX East Screenshots Unveiled

PC Gaming Is Doing Great, Nvidia Reports 24 Billion Dollars Estimated Yearly Revenue, Digital Distribution Boosting Sales

During PAX East, a panel was held that discussed the present and the future of PC gaming. In that panel, Oculus VR founder Palmer Luckey, Planetside 2 Creative Director Matt Higby, Star Citizen Creative Director Chris Roberts and Nvidia’s Director of Technical marketing Tom Petersen shared things that most of us already were aware of. Continue reading PC Gaming Is Doing Great, Nvidia Reports 24 Billion Dollars Estimated Yearly Revenue, Digital Distribution Boosting Sales

Here Is Your First Look At Star Citizen’s Dogfighting Module – PAX East Presentation

Star Citizen fans, get ready for a treat. Chris Roberts revealed that he and the Star Citizen team will be streaming live from the Royale nightclub in Boston, MA to present the Dogfighting Module first to Star Citizen backers. The livestream will begin at 9:00PM EDT, which means that we have – more or less – around 12 hours until that happens. Continue reading Here Is Your First Look At Star Citizen’s Dogfighting Module – PAX East Presentation

Star Citizen To Be Powered By The Kythera AI Technology, Will Be Featured In The Dogfighting Module

Moon Collider, the company behind the ground breaking artificial intelligence (AI) system, Kythera, announced today a partnership with Cloud Imperium Games. Today the two companies drew back the curtain on the artificial intelligence underpinning in Star Citizen’s immersive universe. Kythera will be the guiding hand for computer-controlled characters and spacecraft throughout Star Citizen. Continue reading Star Citizen To Be Powered By The Kythera AI Technology, Will Be Featured In The Dogfighting Module

Chris Roberts; 4K on PC more beneficial, can’t appreciate resolution at certain distance

Lately we’ve been hearing a lot about resolutions and how console gamers are unable to distinguish the difference between 720p and 1080p. And while most of you will raise your hand and say that you can easily notice the difference between these two resolution standards, Star Citizen’s Chris Roberts claimed that really high resolutions can’t be really appreciated when players are gaming on their HDTVs.. Continue reading Chris Roberts; 4K on PC more beneficial, can’t appreciate resolution at certain distance

Here Is Your First Look At Star Citizen’s Dogfighting Module

Star Citizen

Thomas was a bit upset by the recent delay for Star Citizen’s dogfighting module. While Cloud Imperium has not given any ETA yet for this module, it has released a new video that gives us a taste of that pre-alpha version that will never see the light of day. Now I’ll agree with both Roberts and Thomas. Yes, the dogfighting module is certainly not polished (though the explosion effects look sweet), thus some may get disappointed with it. On the other hand, though, it would be great to at least give it a go. Bummer. Anyway, enjoy your first look at Star Citizen’s dogfighting module below! Continue reading Here Is Your First Look At Star Citizen’s Dogfighting Module

Star Citizen’s Dogfighting Module Delayed By A Couple Of Months

Star Citizen

Star Citizen’s dogfighting module was meant to get released later this month. Well, not anymore. As Chris Roberts revealed, this module has been delayed by a couple of months, and currently there is no ETA. And although I’m all in for waiting a more polished version of that module, wasn’t the idea of getting access to pre-alpha stuff the whole point of crowd-funding a game? So can’t you… you know… release an alpha version, keep working on it and let your backers witness its evolution? Continue reading Star Citizen’s Dogfighting Module Delayed By A Couple Of Months

Star Citizen Keeps Breaking All Crowd-Funding Records, Surpasses $32 Million

Squadron 42

There is nothing stopping this train. Seriously now, Star Citizen’s crowd-funding campaign keeps on delivering. The campaign has recently surpassed its $30 million goal and has not stopped there as it will soon surpass even its $32 million goal. Continue reading Star Citizen Keeps Breaking All Crowd-Funding Records, Surpasses $32 Million

AMD Mantle News – Cloud Imperium, Eidos Montreal & Oxide Will Support It

AMD Gaming Evolved

AMD announced today that Cloud Imperium Games, Eidos Montreal and Oxide Games are the latest game developers will be using its latest API, Mantle, in order to optimize the way PC games are developed as a means to ‘extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets‘. Continue reading AMD Mantle News – Cloud Imperium, Eidos Montreal & Oxide Will Support It

The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million

Star Citizen

And it only took Star Citizen 4 days to hit another million. On October 23rd, John informed you about Star Citizen’s crowd funding campaign hitting $24 million. Well, today I’m here to report that Star Citizen has just hit its $25 million goal. At this point I can already see Star Citizen hitting $30 million because… well… there is literally nothing stopping it. Continue reading The Roof, The Roof, The Roof Is On Fire – Star Citizen Surpasses $25 Million