AMD Mantle News – Cloud Imperium, Eidos Montreal & Oxide Will Support It


AMD Gaming Evolved

AMD announced today that Cloud Imperium Games, Eidos Montreal and Oxide Games are the latest game developers will be using its latest API, Mantle, in order to optimize the way PC games are developed as a means to ‘extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets‘.

Ritche Corpus, director of ISV gaming and alliances, AMD said:

“AMD is proud to play an instrumental role in transforming the world of game development with Mantle. With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.”

Chris Roberts, CEO, Cloud Imperium Games added:

“AMD’s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API. Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today’s gaming hardware will be ready to deliver it.”

David Anfossi, studio head, Eidos-Montreal also added:

“Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance. Because of this, Mantle is one of the most important changes to PC graphics in many years.”

Dan Baker, co-founder, Oxide Games concluded:

“AMD’s Mantle technology lets us get more out of the hardware than any other solution available. Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead.”

Cloud Imperium Games, Eidos-Montreal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running November 11-14 in San Jose, California.

This news basically means that both Star Citizen and THIEF will take advantage of AMD’s newest API. So now we have Battlefield 4 (and every Frostbite 3-powered title), Star Citizen and THIEF (alongside all upoming games from EIDOS Montreal) supporting this new API.

Enjoy and stay tuned for more news about Mantle!