Deus Ex Mankind Divided, Mass Effect Andromeda, Quake 4 & more with Ray Tracing Global Illumination

Another week, another article about PC games running with Pascal Gilcher’s Reshade Ray Tracing Global Illumination solution. This Reshade works on both AMD’s and NVIDIA’s hardware, meaning that everyone can get a taste of Ray Tracing (though this implementation is more of a hack and not as great as RTX). Below you can find Deus … Continue reading Deus Ex Mankind Divided, Mass Effect Andromeda, Quake 4 & more with Ray Tracing Global Illumination

Dying Light, Crysis 3, Battlefield 4 & Everybody’s Gone to the Rapture with Ray Tracing Global Illumination

These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 … Continue reading Dying Light, Crysis 3, Battlefield 4 & Everybody’s Gone to the Rapture with Ray Tracing Global Illumination

Ray Tracing in Monster Hunter World, Deus Ex Mankind Divided, Watch_Dogs 2, Call of Duty Ghosts & more

YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade … Continue reading Ray Tracing in Monster Hunter World, Deus Ex Mankind Divided, Watch_Dogs 2, Call of Duty Ghosts & more