These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture.
From these four games, Dying Light and Everybody’s Gone to the Rapture show noticeable improvements. In both of these games, you will immediately notice the improved ambient occlusion and light bouncing effects. Since the lighting can be significantly improved in these two games, it is highly recommended using the ray tracing/path tracing effects of this Reshade mod.
On the other hand, both Crysis 3 and Battlefield 4 show little visual improvements. Both DICE and Crytek had done an incredible work with the lighting system that was used in Battlefield 4 and Crysis 3, respectively, and that’s the main reason why we’re not witnessing any huge improvements.
Still, and for those that pay attention to small details, there is a graphical improvement when using the ray tracing effects of Pascal’s Reshade mod in these two games. However, the performance hit is huge in these two modern-day games, so it doesn’t make a lot of sense to enable it.
I personally find it fascinating witnessing modern-day games running with this Reshade as it can give us a small idea of the visual improvements that we could expect in simple implementations of Ray Tracing/Path Tracing in them. Not only that, but it’s also fascination watching two CRYENGINE-powered games having completely different results (Everybody’s Gone to Rapture looks great with Ray Tracing whereas the visual improvements in Crysis 3 are minimal).
Kudos to YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ for sharing the following videos.