YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces.
As you will immediately notice, there are light bouncing effects in pretty much all of the aforementioned games, as well as better ambient occlusion effects. Of course these ray tracing effects come with a big performance hit so it’s questionable for some whether these effects justify the performance hit. On the other hand, this is an optional way via which you can further improve the visuals of older games.
Black Mesa: Xena, Watch_Dogs 2, Monster Hunter World, Dishonored 2 and Call of Duty: Ghosts greatly benefit from the Reshade Ray Tracing effects, and we highly recommend using it if your GPU is powerful enough to handle them.
Need For Speed: Hot Pursuit also looks awesome, however WillTalksTech used other Reshade effects alongside the Ray Tracing effects (and he did not provide any before/after comparison scenes). As for Deus Ex: Mankind Divided, I’m a bit puzzled at the moment as the game appears too dark for my taste with these ray tracing effects.
Last but not least, it’s really interesting witnessing The Sinking City with this Reshade Ray Tracing mod. The Sinking City uses Unreal Engine 4 and was recently released, so it’s kind of cool watching a new brand new game with this Reshade. Not only that, but there are some noticeable visual improvements with it.