Ray Tracing in Monster Hunter World, Deus Ex Mankind Divided, Watch_Dogs 2, Call of Duty Ghosts & more

YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces.

As you will immediately notice, there are light bouncing effects in pretty much all of the aforementioned games, as well as better ambient occlusion effects. Of course these ray tracing effects come with a big performance hit so it’s questionable for some whether these effects justify the performance hit. On the other hand, this is an optional way via which you can further improve the visuals of older games.

Black Mesa: Xena, Watch_Dogs 2, Monster Hunter World, Dishonored 2 and Call of Duty: Ghosts greatly benefit from the Reshade Ray Tracing effects, and we highly recommend using it if your GPU is powerful enough to handle them.

Need For Speed: Hot Pursuit also looks awesome, however WillTalksTech used other Reshade effects alongside the Ray Tracing effects (and he did not provide any before/after comparison scenes). As for Deus Ex: Mankind Divided, I’m a bit puzzled at the moment as the game appears too dark for my taste with these ray tracing effects.

Last but not least, it’s really interesting witnessing The Sinking City with this Reshade Ray Tracing mod. The Sinking City uses Unreal Engine 4 and was recently released, so it’s kind of cool watching a new brand new game with this Reshade. Not only that, but there are some noticeable visual improvements with it.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email