Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations

Crystal Dynamics and Nixxes have released a new update for the PC version of Rise of the Tomb Raider. This new patch adds a new option to disable the camera automatically centering behind the player when strafing, fixes artifacts when SSAO/HBAO+ was enabled in combination with SSAA, and brings a variety of other smaller optimizations, bug-fixes, and … Continue reading Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations

Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations

Nixxes and Crystal Dynamics have released a new patch for the PC version of Rise of the Tomb Raider. According to the changelog, this update brings various performance improvements for GPU-bound situations, and sports a variety of other smaller optimizations, bug-fixes, and tweaks. This patch will be auto-downloaded from Steam, and you can read its complete … Continue reading Rise of the Tomb Raider – New Patch Brings Various Performance Improvements For GPU-bound Situations

Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher

It appears that Nixxes is currently working on a DX12 update for the PC version of Rise of the Tomb Raider. As you may have heard, a DX12 .dll file was included in the PC version of the game. And while the game does not currently support Microsoft’s latest API, the first PC patch that was … Continue reading Rise of the Tomb Raider – DirectX 12 Option Appears On The Game’s Launcher

Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance

Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider. According to the changelog, this patch introduces a new graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, improves HBAO+ and SLI performance, fixes SLI glitches during water/snow effects, and packs various fixes for … Continue reading Rise of the Tomb Raider – First PC Patch Released, Improves HBAO+ & SLI Performance

Rise of the Tomb Raider – SLI Fix Found, Offering 95% SLI Scaling On Two NVIDIA GPUs

As we’ve already said in our PC Performance Analysis, SLI scaling in Rise of the Tomb Raider is messed up. Well, not anymore. 3D Center’s ‘Blaire‘ has found some new SLI bits and with some minor tweaks he was able to enable proper SLI support. And we are happy to report that this solution works, … Continue reading Rise of the Tomb Raider – SLI Fix Found, Offering 95% SLI Scaling On Two NVIDIA GPUs

Rise of the Tomb Raider – PC Performance Analysis

Rise of the Tomb Raider is a highly anticipated game that a lot of PC gamers were looking forward to. Originally released for Xbox One, this game found its way to the PC after a few months. Rise of the Tomb Raider officially releases tomorrow and since NVIDIA has released its Game-Ready drivers for it, it’s … Continue reading Rise of the Tomb Raider – PC Performance Analysis