Tom Clancy’s Ghost Recon Phantoms Gets “Assassin’s Creed Rogue” Content

Ubisoft has announced a crossover between Tom Clancy’s Ghost Recon Phantoms and Assassin’s Creed Rogue with the launch of an exclusive Assassin’s Creed Rogue Pack. Players will be able to fully customise the three character classes with armour, headgear and weapons inspired by Assassin’s Creed Rogue. Continue reading Tom Clancy’s Ghost Recon Phantoms Gets “Assassin’s Creed Rogue” Content →

Primal Carnage: Extinction – First Impressions + Team Deathmatch Showcase

Circle 5 Studios was kind enough to provide us with a preview code for Primal Carnage: Extinction, and below you can read our first impressions of this online-only dino title. Primal Carnage: Extinction is a revamped version of the original Primal Carnage game. Extinction is powered by Unreal Engine 4 Unreal Engine 3 and its final version will feature thirteen environments, two game modes (as well as a free roaming mode), 9 unique dinosaur classes and 5 human classes. Continue reading Primal Carnage: Extinction – First Impressions + Team Deathmatch Showcase →

Metal Gear Solid V: Ground Zeroes – PC Version To Be Shown Live Tomorrow At Kojima Station

We know that a lot of PC gamers want to get a taste of the PC version for Metal Gear Solid V: Ground Zeroes. And while Konami showcased this version in a recent event, no gameplay footage was leaked from that event. Thankfully, the Japanese company will showcase the PC version of Ground Zeroes tomorrow, at Kojima Station. Continue reading Metal Gear Solid V: Ground Zeroes – PC Version To Be Shown Live Tomorrow At Kojima Station →

Rumor: GTA V Already Runs At 60FPS On The PC, “Max Payne 3” Team Handling The PC Version

Let’s all admit one thing: GTA IV was an unoptimized mess, a performance hog title, and a game that was easily described as one of the most unoptimized games of 2008. Sure thing, Rockstar’s open world game runs better today – thanks mainly to new CPU processors – but its multi-core CPU support is still quite… laughable. Which really made everyone wonder whether the upcoming PC version of GTA V would suffer from such ‘porting’ issues. Well, apparently GTA V PC is shaping up just fine as it already runs at 60FPS on the PC. Continue reading Rumor: GTA V Already Runs At 60FPS On The PC, “Max Payne 3” Team Handling The PC Version →

Alien: Isolation – New Patch Adds Two More Difficulty Modes

SEGA and The Creative Assembly have released a new update for Alien: Isolation that adds two more difficulty modes: Nightmare and Novice. As you may have expected, this new Nightmare mode is for all die-hard hardcore gamers that found the game too easy, while the Novice mode is for those who would like to explore Sevastopol instead of consistently hiding to avoid the androids or the alien itself. Continue reading Alien: Isolation – New Patch Adds Two More Difficulty Modes →

Far Cry 4 – Patch 1.5 Released – Addresses Stuttering Issues, Adds 21:9 Aspect Ratio Support

Ubisoft has released the latest PC update for Far Cry 4 that supposedly addresses the game’s stuttering issues, as well as a number of graphical issues. And after testing it ourselves, we can confirm that most of the game’s stuttering issues have been fixed. Continue reading Far Cry 4 – Patch 1.5 Released – Addresses Stuttering Issues, Adds 21:9 Aspect Ratio Support →

Tripwire On Killing Floor 2 PC VS PS4 – PC Version Not To Be Dumbed Down, Gameplay Won’t Be Affected

A couple of days ago, Tripwire Interactive revealed that Killing Floor 2 would be also coming to Sony’s current-gen console. Naturally, a lot of PC gamers felt betrayed by Tripwire’s decision, which is why the company issued an official Q&A, addressing most of PC gamers’ concerns. Continue reading Tripwire On Killing Floor 2 PC VS PS4 – PC Version Not To Be Dumbed Down, Gameplay Won’t Be Affected →